I am currently working on a project called Danger Zone that consists of 7 levels, all linked together in a hub, and have been having problems with the Thing_Spawn special. In level 2, in a silver room with 2 slopes in it, you're supposed to trigger a line that will spawn a baddie on the ledge above, but when you cross the line, nothing happens. Yet, Strangely enough, a while back, I made a wad called Kill Stuff, and I made a large room with tons of switches that would spawn a different type of monster on the central teleporter depending on which of the switches you pressed. The switches do a Thing_Spawn to a map spot on the central teleporter, so the baddies would teleport there. The Thing_Spawn special worked in Kill Stuff, but it won't do anything on Danger Zone map02. The only difference is that on Danger Zone map02, the line is activated by walking over it, and on Kill Stuff, it's activated by a switch. I can't figure out what i'm doing wrong.
The two wads are below for anyone who wants to take a closer look.
If you don't want to help me, at least download Kill Stuff, it Rocks!!!
Problem with Thing_Spawn
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.