Hi there,
I am using GZDoom in software rendering mode (I have to add "+vid_renderer 0" to my launch script), on SDL2. I am building from latest GIT.
The thing is that the screen transition wipe effect is missing, no matter what effect I chose: melting, burnout...nothing works. Is that expected? Any hopes that it gets to work in the software renderer?
Other than that smaaall detail, GZDoom runs great on the Pi3 on SDL2, and the lighting effects in software mode are great, as is the hi-color renderer it uses now!!
Thanks!
Missing "screen wipe" effects
Bugs that have been investigated and resolved somehow.
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