by dDefinder
Requires Smooth Doom to be loaded before this mod. Do not use this with Ketchup Doom. Both mods are made for vanilla gameplay.
Smooth Doom:
viewtopic.php?f=19&t=45550
Features:
-Combines Smooth Doom's new animation frames and gore effects with Ketchup's blood effects
-Created green and blue blood splatter effects and blood pools that weren't present in Ketchup
Credits:
Ketchup Doom - Sergeant_Mark_IV
Smooth Doom - Gifty
Known Issues:
-No sticky wall gibs or ceiling blood drops for blue and green blood type.
-The current version of Smooth Doom has a bug with incorrect blood colors for green and blue. I have uploaded an older version of the mod without this issue: https://www.dropbox.com/s/gizruzbb5t66m ... 7.zip?dl=0
-Smooth doom's blood splats are very performance heavy. You can disable them in the Smooth doom mod options
DOWNLOAD:
Dropbox
https://www.dropbox.com/s/aw4hzxxq2b5gn ... 5.zip?dl=0
Moddb
http://www.moddb.com/mods/brutal-doom/a ... chup-patch

Code: Select all
v1.25
-Updated Smooth Doom's OpenGL lighting settings to match gzdoom 3.2.0
-Fixed missing dynamic lighting for hit scanners and archviles caused by the name change from this patch
-Created 4 additional wall blood decals to increase variance and blood spray coverage
-Added version for Zandronum source port (new versions of smooth doom from oct 12 may not work with zand)
v1.2
-Menu compatible with gzdoom 3.1.0 and will not override default menu or other mod options
-Removed green brains from cacodemons when they are crushed (again)
-Changed archvile gib animation to Smooth Doom instead of the generic one from Ketchup
-Added blood pools to gibbed mid-tier monsters
-Changed pinky demon gib animation to use Smooth Doom and blood splatters to Ketchup. Demons previously used both which caused some performance issues and inconsistent gore effects
-Specters now have visible gore and blood splatters when gibbed
v1.11
-Fixed reverent using duplicated gib sounds and incorrect pain animations
-Removed green brains gibs from cacodemons when they are crushed
-Fixed a smooth doom bug that caused missing cacodemon death animation on the final frames
v1.1
-Added Smooth DooM configuration options
-Added missing green blood splash frames
-Added more gibs for bigger monsters and improved timing
-Added blood pools for green and blue blood
-Added blood pools to specters
-Added blood effects for fast demons from Smooth Doom
-Added blood effects for Wolfenstein SS
-Reduced amount of green and blue decals when using normal blood amount setting
-Fixed blood pools from certain monsters duplicating in the same spot causing z-fighting
-Fixed mastermind not using smooth frames
-Fixed blood pools appearing instantly right after kills
-Adjusted normal green blood death
v1.01
-Fixed Mastermind repeated death frames
-Fixed shotgunner and imps not using extra gib piles
-Added Smooth Doom's gib animations back to lower tier enemies instead of using ketchup's generic character gibs
-Reverted volume changes of Ketchup's crushed gib sound effects
-Minor edits to Baron and Hell Knight normal deaths