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I'm working on a script that transforms mostly any level into a Doom 64-themed level. The script seeks out certain textures and replaces/lights sectors accordingly.
I'm going to work on it more before releasing so that it completely converts every level in Doom/Doom 2. If you would like to contribute, please let me know.
This might not even function properly as it stands, but here is a WAD I've been doing that simply replaces existing Doom/Doom2 patches, flats, and textures with near equivalents from Doom 64.
Wow that looks awesome. I'd love to play through classic Doom with Doom 64 assets completely. I can convert my project resources into standalone which could be used to replace things and or weapons, and your project now would handle map textures and what not. Looking forward to this.
So would this involve the Icon of Sin getting a D64-style makeover? Maybe it could look something like the face seen on the Demon Keys (or in more detail on the boxart)
SiFi270 wrote:So would this involve the Icon of Sin getting a D64-style makeover? Maybe it could look something like the face seen on the Demon Keys (or in more detail on the boxart)
I'm sure a talented texture artist could transform the Doom 64 "EVIL" demon key face into an Icon of Sin remake.
Have you made any progress regarding this recently? I'd be very interested in trying this out with the classic PC maps to see if it adds and replay value.