- shotgun_centered.gif (43.21 KiB) Viewed 1358 times
- pistol_centered.gif (17.02 KiB) Viewed 1347 times
This better?YukesVonFaust wrote:*NERVOUS SWEATING AND OTHER STUFF*
god, all of those weapons are pure hot quality!
*ps: maybe the shotgun pump offset is kind of low, maybe raise a bit so we can see more of the shotgun*

Holy meaty meat metal!breadbagfly wrote:cant figure out whenever i posted this or not, nvm was on doomworld
*snip image*
reviving sum shit
The pumping animation, for what i meant. anyways, it's nice.willkuer wrote: This better?![]()
That's all there is. Raising it up more would require a bit more drawing and I'm lazyYukesVonFaust wrote: The pumping animation, for what i meant. anyways, it's nice.
btw about the machine gun, holy moly.
it's awesome.
oopy goopybreadbagfly wrote:cant figure out whenever i posted this or not, yup stuff was older
reviving sum shit
oh well. it's nice anyway.willkuer wrote:That's all there is. Raising it up more would require a bit more drawing and I'm lazyYukesVonFaust wrote: The pumping animation, for what i meant. anyways, it's nice.
btw about the machine gun, holy moly.
it's awesome.![]()

SweDoom?kodi wrote:AK5C renders with zoom sprites. Add hands and muzzle flashes yourself to taste
Is that bra on the fifth flesh collumn, or i must stop play in hdoom at slaughter wad?breadbagfly wrote:cant figure out whenever i posted this or not, yup stuff was older
reviving sum shit
Alert animations and altered behavior could be fun:Gifty wrote:Made some "alert" faces for the zombies when they see you. I'm trying to make them look very faithful to the original zombie faces, still not sure if they're a little too "Nosferatu". Thoughts?