Except sprites are drawn using polygons like literally everything else in OpenGL. (and also in DirectX and literally every other hardware rendering API)comet1337 wrote:except it's a sprite
a modelrip, but still a 2d sprite
(Usually rendering APIs can also draw points and lines, but AFAIK those are rarely used as they're always one pixel thick, and you can't make them thicker, meaning you need to use a polygon for lines and points bigger/thicker than one pixel.)