Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Amuscaria
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Update

Post by Amuscaria »

Playing thru Doom 2016 several times during the past few months has revitalized my interest in Doom-modding. While my enthusiasm lasts I'll be slowly chipping away at the first episode of Hell-Forged whenever freetime allows. Looking to get as much done as possible while I have the motivation.

Current Main Agenda:

-Finish all Episode 1 and 2 weapons and behaviors: by this Sunday-Monday (9/10-11/2017) night. (1 left to finish)
-Complete maps DE1M1, and 4-6 by the end of the year. (All necessary monsters are completed)
-Complete Sentinel, Hellduke and Director monsters. Sentinel should be done by the end of September or mid October. Will be chipping away at the other two whenever I get fast enough with Zbrush.
-Start and complete DE1M7 whenever Sentinel, Hellduke and Director sprites are done.
-Complete on new Hellsmith sprites.
-Start and complete Maps DE1M8 when Hellsmith monster is complete.
-Complete any additional textures. (doubt I'd need many)

Miscellaneous Agenda:
-Complete Title, Episode 1 Intermission, and Ending pictures.

Read Opening Page for more updates on how the project as changed.
Last edited by Amuscaria on Sun Jul 22, 2018 1:56 am, edited 2 times in total.
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esselfortium
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Re: Hell-Forged - Update in Progress

Post by esselfortium »

Welcome back! :D
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Captain J
 
 
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Re: Hell-Forged - Update in Progress

Post by Captain J »

Heh, i knew it! Glad you're back on track and godspeed!
Gideon020
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Re: Hell-Forged - Update in Progress

Post by Gideon020 »

Wait, the Hell-Forged thing people were talking about is real? Dang, this oughta be fun.
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Xaser
 
 
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Re: Hell-Forged - Update in Progress

Post by Xaser »

Damn, I'm super-loving the new hands on the sprites. A welcome change of pace from the usual.
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[WH]-Wilou84
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Re: Update

Post by [WH]-Wilou84 »

Awesome, glad to see you back !!

Loving the changes on the Blood Fiend and the Basilisk btw.
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Tormentor667
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Re: Hell-Forged - Update in Progress

Post by Tormentor667 »

Oh yes!
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Dr_Cosmobyte
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Re: Hell-Forged - Update in Progress

Post by Dr_Cosmobyte »

Eriance is back in the tracks. God bless your talent, buddy.
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Minigunner
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Re: Hell-Forged - Update in Progress

Post by Minigunner »

Nice to hear! The art direction in Doom2016 is so much like yours.
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

Thx all! Good to be back. :D

Hellbolt sprites completed. Got invited to a party for the weekend, so 2 days behind schedule.
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Captain J
 
 
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Re: Hell-Forged - Update in Progress

Post by Captain J »

Hellbolt looks red and rad!! And other weapons are indeed looks hellish and could control over the realms of hell! You're doing absolutely great, without losing your style and such. Which is good thing!
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

Hm, the Hellbolt HUD sprites came out a bit too big even at the 50% downscaling. Might need to reduce it to 85-90% of its current size.
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Hellser
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Re: Hell-Forged - Update in Progress

Post by Hellser »

Some progress is better than no progress. Welcome back, Amuscaria. We missed your talent. :)
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Amuscaria
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Re: Hell-Forged - Update in Progress

Post by Amuscaria »

Hellser wrote:Some progress is better than no progress. Welcome back, Amuscaria. We missed your talent. :)
Thanks! :D

Bestiary and Credits list updated.
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Unholypimpin
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Re: Hell-Forged - Update in Progress

Post by Unholypimpin »

So...iv been making a void wad that uses some of your weapons and I have been making this since you canceled this project...Can I still use your weapon sprites with credit to you?
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