Hell-Forged (updated to v1.11 - development paused)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Update
Playing thru Doom 2016 several times during the past few months has revitalized my interest in Doom-modding. While my enthusiasm lasts I'll be slowly chipping away at the first episode of Hell-Forged whenever freetime allows. Looking to get as much done as possible while I have the motivation.
Current Main Agenda:
-Finish all Episode 1 and 2 weapons and behaviors: by this Sunday-Monday (9/10-11/2017) night. (1 left to finish)
-Complete maps DE1M1, and 4-6 by the end of the year. (All necessary monsters are completed)
-Complete Sentinel, Hellduke and Director monsters. Sentinel should be done by the end of September or mid October. Will be chipping away at the other two whenever I get fast enough with Zbrush.
-Start and complete DE1M7 whenever Sentinel, Hellduke and Director sprites are done.
-Complete on new Hellsmith sprites.
-Start and complete Maps DE1M8 when Hellsmith monster is complete.
-Complete any additional textures. (doubt I'd need many)
Miscellaneous Agenda:
-Complete Title, Episode 1 Intermission, and Ending pictures.
Read Opening Page for more updates on how the project as changed.
Current Main Agenda:
-Finish all Episode 1 and 2 weapons and behaviors: by this Sunday-Monday (9/10-11/2017) night. (1 left to finish)
-Complete maps DE1M1, and 4-6 by the end of the year. (All necessary monsters are completed)
-Complete Sentinel, Hellduke and Director monsters. Sentinel should be done by the end of September or mid October. Will be chipping away at the other two whenever I get fast enough with Zbrush.
-Start and complete DE1M7 whenever Sentinel, Hellduke and Director sprites are done.
-Complete on new Hellsmith sprites.
-Start and complete Maps DE1M8 when Hellsmith monster is complete.
-Complete any additional textures. (doubt I'd need many)
Miscellaneous Agenda:
-Complete Title, Episode 1 Intermission, and Ending pictures.
Read Opening Page for more updates on how the project as changed.
Last edited by Amuscaria on Sun Jul 22, 2018 1:56 am, edited 2 times in total.
- esselfortium
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Re: Hell-Forged - Update in Progress
Welcome back! 

- Captain J
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Re: Hell-Forged - Update in Progress
Heh, i knew it! Glad you're back on track and godspeed!
Re: Hell-Forged - Update in Progress
Wait, the Hell-Forged thing people were talking about is real? Dang, this oughta be fun.
Re: Hell-Forged - Update in Progress
Damn, I'm super-loving the new hands on the sprites. A welcome change of pace from the usual.
- [WH]-Wilou84
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Re: Update
Awesome, glad to see you back !!
Loving the changes on the Blood Fiend and the Basilisk btw.
Loving the changes on the Blood Fiend and the Basilisk btw.
- Tormentor667
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- Dr_Cosmobyte
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Re: Hell-Forged - Update in Progress
Eriance is back in the tracks. God bless your talent, buddy.
- Minigunner
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Re: Hell-Forged - Update in Progress
Nice to hear! The art direction in Doom2016 is so much like yours.
Re: Hell-Forged - Update in Progress
Thx all! Good to be back. 
Hellbolt sprites completed. Got invited to a party for the weekend, so 2 days behind schedule.

Hellbolt sprites completed. Got invited to a party for the weekend, so 2 days behind schedule.
- Captain J
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Re: Hell-Forged - Update in Progress
Hellbolt looks red and rad!! And other weapons are indeed looks hellish and could control over the realms of hell! You're doing absolutely great, without losing your style and such. Which is good thing!
Re: Hell-Forged - Update in Progress
Hm, the Hellbolt HUD sprites came out a bit too big even at the 50% downscaling. Might need to reduce it to 85-90% of its current size.
- Hellser
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Re: Hell-Forged - Update in Progress
Some progress is better than no progress. Welcome back, Amuscaria. We missed your talent. 

Re: Hell-Forged - Update in Progress
Thanks!Hellser wrote:Some progress is better than no progress. Welcome back, Amuscaria. We missed your talent.

Bestiary and Credits list updated.
- Unholypimpin
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Re: Hell-Forged - Update in Progress
So...iv been making a void wad that uses some of your weapons and I have been making this since you canceled this project...Can I still use your weapon sprites with credit to you?