Castlevania: Simon's Destiny [V1.4 OUT!]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DevilBlackDeath
Posts: 172
Joined: Fri Sep 06, 2013 2:40 am

Re: Castlevania : Simon's Destiny

Post by DevilBlackDeath »

Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)
User avatar
DevilBlackDeath
Posts: 172
Joined: Fri Sep 06, 2013 2:40 am

Re: Castlevania : Simon's Destiny

Post by DevilBlackDeath »

insightguy wrote:
Batandy wrote:
2:03 WALL CHICKEN!

P.S. Do you plan on doing symphony of the night after this?

by any chance, what did you take more inspiration from: pink baron's nightmare of sin, Combinekeegan's GMOTA or just straight up the original castlevania?
While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Castlevania : Simon's Destiny

Post by Batandy »

DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)
Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore :)
DevilBlackDeath wrote: While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team


Intermission map!
Image
Last edited by Batandy on Mon Sep 11, 2017 9:55 am, edited 4 times in total.
User avatar
Tormentor667
Posts: 13530
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: Castlevania: Simon's Destiny

Post by Tormentor667 »

Batandy, this is brilliant :)
Soul Sucka
Posts: 141
Joined: Sun Apr 04, 2010 9:36 pm

Re: Castlevania: Simon's Destiny

Post by Soul Sucka »

Oh, this is shaping up to be an excellent mod alright. Great job as always, Batandy!
User avatar
DevilBlackDeath
Posts: 172
Joined: Fri Sep 06, 2013 2:40 am

Re: Castlevania : Simon's Destiny

Post by DevilBlackDeath »

Batandy wrote:
DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)
Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore :)
DevilBlackDeath wrote: While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team


Intermission map!
Image
Oh by working I didn't mean with you ! I meant you want to prevent people working :P It's gonna be Doom Shareware release all over again eheh
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Castlevania : Simon's Destiny

Post by Batandy »

DevilBlackDeath wrote: Oh by working I didn't mean with you ! I meant you want to prevent people working :P It's gonna be Doom Shareware release all over again eheh
Oh lol,i got it now, thanks


Fancy new menu
Image
Last edited by Batandy on Mon Sep 11, 2017 9:55 am, edited 1 time in total.
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Castlevania: Simon's Destiny

Post by Caleb26 »

Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
User avatar
DevilBlackDeath
Posts: 172
Joined: Fri Sep 06, 2013 2:40 am

Re: Castlevania: Simon's Destiny

Post by DevilBlackDeath »

Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O
User avatar
Batandy
Posts: 1277
Joined: Tue Jul 19, 2011 2:56 am

Re: Castlevania: Simon's Destiny

Post by Batandy »

DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O
I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12

Working on Stage 3!
Image
User avatar
DevilBlackDeath
Posts: 172
Joined: Fri Sep 06, 2013 2:40 am

Re: Castlevania: Simon's Destiny

Post by DevilBlackDeath »

Batandy wrote:
DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O
I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12

Working on Stage 3!
Image
Well my my my, this guy is talented when it comes to Doom weapons it seems ^^ Urgh, everyt time you post a picture of any of your mod it teases me so much.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: Castlevania: Simon's Destiny

Post by Tapwave »

You can move while whipping without jumping?

Unacceptable. :p
User avatar
TDG
Posts: 101
Joined: Sun Jun 19, 2016 6:08 pm
Location: The Netherlands

Re: Castlevania: Simon's Destiny

Post by TDG »

This is a really well done Total Conversion and it is interesting to see how you handle the platform jumping parts as well as the weapons from the NES games.

I played some of the NES games but I sadly was never that good at them.
User avatar
Tango
Posts: 183
Joined: Mon Jul 31, 2006 6:39 pm
Contact:

Re: Castlevania: Simon's Destiny

Post by Tango »

this looks really excellent. can't wait to try it :D
Post Reply

Return to “TCs, Full Games, and Other Projects”