Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)

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LossForWords
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Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)

Post by LossForWords »

Windows 7 Ultimate
Intel Core 2 Duo CPU E7400 @ 2.80GHz
ATI Radeon HD 4300/4500 Series
Realtek HD Audio
4,00 GB of RAM

did i type that correctly?
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Kinsie
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Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)

Post by Kinsie »

Your CPU and GPU are nine years old. I'm not sure there's a whole lot I can do, sorry.
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LossForWords
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Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)

Post by LossForWords »

oh well :(
that's life i guess.
i suppose that response skeletowned me :D
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Kinsie
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by Kinsie »


v1.0 "Crash" (14/08/2017) - 15.8mb
Changelog wrote:v1.0 - "Crash" (28/08/2017)
There's still plenty more to do, but there's enough meat on these bones that I don't feel bad about calling it v1.0. Now, get in there!

- Heretic is now fully supported!
- Further work on the shiny new ZScriptified HUD:
-- Added the mag size indicator! You asked for it... no, really.
-- Fixed embarassing bug where the ammo bar considered the maximum ammo amount for each weapon type to be 100 due to copy-pasting idiocy.
-- Added ammo counter, under weapon slots, togglable via screens size.
-- Added support for, erm, turning the HUD off.
- Revamped the Adrenaline powerup to use Term's fancy method from HND.
-- You can no longer use Adrenaline while an Adrenaline powerup is active.
-- Adrenaline length increased to five seconds.
- Fixed Stem Cells that replaced Megaspheres not emitting GL lighting.
- Increased RCR magazine size by 10 to prevent HUD indicator looking bad.
- Weapons now tell you if a full weapon slot prevents them from being picked up.
- Reduced Hell Knight speed, reduced health by 50, and gave them a nasty cold.
- Removed possible solidity from teleport fog.
- Revenants and Mancubi no longer hurt themselves with their own missiles.
- Added annoying beeping sound when below 25% health.
- Added new "Healing Factor" mutator (restores 2hp with every low-HP beep).
- Too many little bits and pieces of polish to list here!
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Captain J
 
 
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by Captain J »

Time to enjoy the mod with my fantasy way! :D
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YukesVonFaust
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by YukesVonFaust »

kins
you forgot one bug

if killed by a saberclaw or any melee monster in heretic
you go into the standing state rather than the death state
fix dis
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phantombeta
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Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)

Post by phantombeta »

LossForWords wrote:Windows 7 Ultimate
Intel Core 2 Duo CPU E7400 @ 2.80GHz
ATI Radeon HD 4300/4500 Series
Realtek HD Audio
4,00 GB of RAM

did i type that correctly?
Kinsie wrote:Your CPU and GPU are nine years old. I'm not sure there's a whole lot I can do, sorry.
I have a computer with lower specs (although not as old, sorta. I got it, brand new, less than 3 years ago, I think.), and it can run the mod fine.
From Speccy:

Code: Select all

Operating System
	Windows 10 Pro 64-bit // Hasn't ever been updated. I can't even update it because my only internet connection is my phone's
CPU
	Intel Celeron G530 @ 2.40GHz
	Sandy Bridge 32nm Technology
RAM
	2.00GB Single-Channel DDR3 @ 522MHz (7-7-7-20)
Motherboard
	Positivo Informatica SA POS-EIH61CE (SOCKET 0) // This is a pre-built PC. Apparently the OEM puts its name on the motherboard even though it's made by another company >_>
Graphics
	LG TV (1920x1080@60Hz) // Main monitor
	SMILE56X (1366x768@60Hz) // Second monitor
	Intel HD Graphics (Elitegroup) // GPU - Supports OpenGL 3.1 on Windows and 3.2 on Linux
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LossForWords
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Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)

Post by LossForWords »

phantombeta wrote: I have a computer with lower specs (although not as old, sorta. I got it, brand new, less than 3 years ago, I think.), and it can run the mod fine.
the worst part is that i got it last year.
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inbtwn
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by inbtwn »

YESSSS, you FINALLY added in a proper ammo counter! Thish is gonna be gud. >:3c
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Kinsie
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by Kinsie »

Reuploaded to add a single missing semi-colon.
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chronoteeth
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by chronoteeth »

why does it boot up with the EDGE boot screen

is this a mock/knock on it or something
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by Captain J »

For joke, i guess. I mean, mods only for EDGE exists still!
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Kinsie
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by Kinsie »

chronoteeth wrote:why does it boot up with the EDGE boot screen

is this a mock/knock on it or something
Well, the mod itself is a nod to a certain EDGE mod developer, so it only seemed fitting. (It also seemed like a good way to briefly confuse people :twisted: )

There are several other possible sequences that can play at startup, but I Photoshopped all of those, so they're less, well, direct.
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TheAdmantArchvile
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by TheAdmantArchvile »

Spotted this in one of the intros.
Image
Now I'm kinda tempted to run this with BD.
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Dr_Cosmobyte
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Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)

Post by Dr_Cosmobyte »

HURR DURR IT DSOENT WROK ON BURTAL DOOM [/Sarcasm]

But seriously, i am very satisfied with the actual result. Good work.
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