Juvenile Power Fantasy v1.1 "Crashing"! (Link Restored)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)
Windows 7 Ultimate
Intel Core 2 Duo CPU E7400 @ 2.80GHz
ATI Radeon HD 4300/4500 Series
Realtek HD Audio
4,00 GB of RAM
did i type that correctly?
Intel Core 2 Duo CPU E7400 @ 2.80GHz
ATI Radeon HD 4300/4500 Series
Realtek HD Audio
4,00 GB of RAM
did i type that correctly?
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)
Your CPU and GPU are nine years old. I'm not sure there's a whole lot I can do, sorry.
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)
oh well
that's life i guess.
i suppose that response skeletowned me

that's life i guess.
i suppose that response skeletowned me

- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
v1.0 "Crash" (14/08/2017) - 15.8mb
Changelog wrote:v1.0 - "Crash" (28/08/2017)
There's still plenty more to do, but there's enough meat on these bones that I don't feel bad about calling it v1.0. Now, get in there!
- Heretic is now fully supported!
- Further work on the shiny new ZScriptified HUD:
-- Added the mag size indicator! You asked for it... no, really.
-- Fixed embarassing bug where the ammo bar considered the maximum ammo amount for each weapon type to be 100 due to copy-pasting idiocy.
-- Added ammo counter, under weapon slots, togglable via screens size.
-- Added support for, erm, turning the HUD off.
- Revamped the Adrenaline powerup to use Term's fancy method from HND.
-- You can no longer use Adrenaline while an Adrenaline powerup is active.
-- Adrenaline length increased to five seconds.
- Fixed Stem Cells that replaced Megaspheres not emitting GL lighting.
- Increased RCR magazine size by 10 to prevent HUD indicator looking bad.
- Weapons now tell you if a full weapon slot prevents them from being picked up.
- Reduced Hell Knight speed, reduced health by 50, and gave them a nasty cold.
- Removed possible solidity from teleport fog.
- Revenants and Mancubi no longer hurt themselves with their own missiles.
- Added annoying beeping sound when below 25% health.
- Added new "Healing Factor" mutator (restores 2hp with every low-HP beep).
- Too many little bits and pieces of polish to list here!
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
Time to enjoy the mod with my fantasy way! 

- YukesVonFaust
- Posts: 1351
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
kins
you forgot one bug
if killed by a saberclaw or any melee monster in heretic
you go into the standing state rather than the death state
fix dis
you forgot one bug
if killed by a saberclaw or any melee monster in heretic
you go into the standing state rather than the death state
fix dis
- phantombeta
- Posts: 2163
- Joined: Thu May 02, 2013 1:27 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)
LossForWords wrote:Windows 7 Ultimate
Intel Core 2 Duo CPU E7400 @ 2.80GHz
ATI Radeon HD 4300/4500 Series
Realtek HD Audio
4,00 GB of RAM
did i type that correctly?
I have a computer with lower specs (although not as old, sorta. I got it, brand new, less than 3 years ago, I think.), and it can run the mod fine.Kinsie wrote:Your CPU and GPU are nine years old. I'm not sure there's a whole lot I can do, sorry.
From Speccy:
Code: Select all
Operating System
Windows 10 Pro 64-bit // Hasn't ever been updated. I can't even update it because my only internet connection is my phone's
CPU
Intel Celeron G530 @ 2.40GHz
Sandy Bridge 32nm Technology
RAM
2.00GB Single-Channel DDR3 @ 522MHz (7-7-7-20)
Motherboard
Positivo Informatica SA POS-EIH61CE (SOCKET 0) // This is a pre-built PC. Apparently the OEM puts its name on the motherboard even though it's made by another company >_>
Graphics
LG TV (1920x1080@60Hz) // Main monitor
SMILE56X (1366x768@60Hz) // Second monitor
Intel HD Graphics (Elitegroup) // GPU - Supports OpenGL 3.1 on Windows and 3.2 on Linux
- LossForWords
- Posts: 700
- Joined: Fri Jan 13, 2017 9:08 pm
Re: Juvenile Power Fantasy v0.6 "Skeletowned"! (p7)
the worst part is that i got it last year.phantombeta wrote: I have a computer with lower specs (although not as old, sorta. I got it, brand new, less than 3 years ago, I think.), and it can run the mod fine.
- inbtwn
- Posts: 6
- Joined: Sun Mar 12, 2017 6:11 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
- Location: Somewhere
- Contact:
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
YESSSS, you FINALLY added in a proper ammo counter! Thish is gonna be gud. >:3c
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
Reuploaded to add a single missing semi-colon.
- chronoteeth
- Posts: 2664
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
why does it boot up with the EDGE boot screen
is this a mock/knock on it or something
is this a mock/knock on it or something
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
For joke, i guess. I mean, mods only for EDGE exists still!
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
Well, the mod itself is a nod to a certain EDGE mod developer, so it only seemed fitting. (It also seemed like a good way to briefly confuse peoplechronoteeth wrote:why does it boot up with the EDGE boot screen
is this a mock/knock on it or something

There are several other possible sequences that can play at startup, but I Photoshopped all of those, so they're less, well, direct.
- TheAdmantArchvile
- Posts: 495
- Joined: Thu Feb 07, 2008 5:01 pm
- Location: Halfway to Madness
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
Spotted this in one of the intros.

Now I'm kinda tempted to run this with BD.

Now I'm kinda tempted to run this with BD.
- Dr_Cosmobyte
- Posts: 2848
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
- Contact:
Re: Juvenile Power Fantasy v1.0 "Crash"! (p8)
HURR DURR IT DSOENT WROK ON BURTAL DOOM [/Sarcasm]
But seriously, i am very satisfied with the actual result. Good work.
But seriously, i am very satisfied with the actual result. Good work.