Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
New beta released yesterday, which introduces a new scripting feature (using lua). So you can run something like this which will select all lines on the map with a special of 1:
There's a fairly frustrating long-running bug (that I just checked still exists in the latest beta) where copying (not cutting) entries in a folder-based archive and pasting them would delete the original entries when the archive is next saved.
I use Windows 10 and have the latest version of Slade. Its directory has the FluidSynth dlls in it (they came with it), but FluidSynth won't work in Slade. It does work (with the same dlls) in GZDoom, however. What gives?
James Flasch wrote:I use Windows 10 and have the latest version of Slade. Its directory has the FluidSynth dlls in it (they came with it), but FluidSynth won't work in Slade. It does work (with the same dlls) in GZDoom, however. What gives?
Kinsie wrote:There's a fairly frustrating long-running bug (that I just checked still exists in the latest beta) where copying (not cutting) entries in a folder-based archive and pasting them would delete the original entries when the archive is next saved.
Huh... I thought I was delusional when I noticed this myself not too long ago, I thought maybe I was just being clumsy.
SLADE's dark text editor preset is nice, but can you add actual dark UIs too, like in Visual Studio? Currently only the text editor can be set to dark, everything else is still bright which actually is more painful to my eyes...
There isn't a way to get a full dark theme in windows unfortunately, since it's using native win32 controls etc, which can't really be customised. To get a full dark theme the UI would need to be completely rewritten in something else.