Sector Color and Fade are broken

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SPZ1
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Sector Color and Fade are broken

Post by SPZ1 »

Well, in the latest GZDoom (1.3.0a) (64-bit), The sector color and fade are broken in the OpenGL renderer. Consequently, the console commands "Testcolor" and "Testfade" are broken also. For some reason the software renderer is not broken of this feature! Please help soon thank you!
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SPZ1
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Re: Sector Color and Fade are broken

Post by SPZ1 »

Sidney Devingstock wrote:Well, in the latest GZDoom (1.3.0a) (64-bit)
Sorry meant to say 3.1.0a
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Rachael
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Re: Sector Color and Fade are broken

Post by Rachael »

(Offtopic) Did this really need a brand new account? What happened to your old one?
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Re: Sector Color and Fade are broken

Post by Guest »

The other account was deactivated by an admin and I didn't want to wait on it to be reactivated!!
_mental_
 
 
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Re: Sector Color and Fade are broken

Post by _mental_ »

This was already reported here.
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