Re: [WIP]Gunslinger 2.0[8/20/2022]

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Gideon020
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by Gideon020 »

xenoxols wrote:Hey update time! So far only the first player class is functionally implemented so play as Van Graaf at your own risk.
You think you might one day make it so that the Katana cuts enemies in half like in Shadow Warrior?
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armymen12002003
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by armymen12002003 »

just tried this one thing i think you should do is change the wolfenstein ss to something more fitting like a blood cultist or something along those lines.
orphanmasher
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by orphanmasher »

Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
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xenoxols
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by xenoxols »

orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
Are you using the latest version of GZDoom?
orphanmasher
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by orphanmasher »

xenoxols wrote:
orphanmasher wrote:Hey i apologize to bother you but i love the work you do and want to check it out but i cannot actually get it to work. I am not all that savy with Doom modding and have tried what i know to get it working to no avail and was hoping to get some help.
Are you using the latest version of GZDoom?
I believe i am, just redownloaded it, i get this error when i try to launch it though Script error, "xxls-www.pk3:actors/misc/sfx.txt" line 1266:
Invalid state parameter a_quakeex

*EDIT* okay so i just checked and for some reason the version i had downloaded just this week was very outdated, i have since updated and it solved the issue, thanks.
shadstarn
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by shadstarn »

this is so improved but did you ahve akimbo guns and calebs voice? and why did you remove akimbo and calebs voice? maybe you have akimbo and i havent gotten to it.

the best thing about this mod is i can play it with other monster mods! and i love the guns!
but i must say its hillerious with the somberero enemies
CappnRob
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Joined: Wed Apr 04, 2018 12:14 pm

Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by CappnRob »

Image

For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...
Gideon020
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by Gideon020 »

CappnRob wrote: For some reason my HUD isn't working? Is there anyone else experiencing this? I know this hasn't been updated in a while, but...
Ya gotta put it on the fullscreen HUD for it to work.
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elCreyo
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by elCreyo »

I really dig this mod. Weapons feel really good and I love the double barrel from Blood.
ZazMan117
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by ZazMan117 »

Any chance of a weapons standalone pack?
Neophyte_Ronin
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by Neophyte_Ronin »

The Imp replacements do not appear to have any sound effects for their super-accurate and fast projectiles, and I also don't hear anything from my player avatar when taking damage. I'm going to scour the code to see if there's a reason it boots up and yet doesn't do these things.
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Clay
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by Clay »

Not sure if this is still wanted/needed/appropriate but here it is.



Also this beauty. Sprites done by Jdredalert.


I have some various other render and such of a few western era guns if you are interested. Also captianJ made some sprites from peacemaker model I rendered.
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xenoxols
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by xenoxols »

I think I'm going to finish this mod sooner or later, but here is some stuff I have made.
Image
New player sprites, based on Caleb.
Image
New hand and sleeve matching 3rd person. I believe Wildweasel made thee sleeve. The SAA's finish is now slightly different, to look like a worn blued finish.
Image
New 1887 as posted above. Thanks!
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Whoah
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Re: Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by Whoah »

That reminds me, about how finished is Strife compatibility?
Command0
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Re: [WIP]Gunslinger 2.0[7/18/2017]

Post by Command0 »

What version of Gzdoom works best?
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