I have a lot of custom monsters in my up coming map pack and I would like to find a program that auto names the redundant resource names in the wad so it doesn't cause conflicts.
e.g.: two monster wads have decorate files, the program detects this and renames them decorate (1) and Decorate (2).
Or alternatively can someone give me a directory name to throw all my monster wads in for a pk3?
looking for program that will auto-rename redundant assets
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- Arctangent
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Re: looking for program that will auto-rename redundant asse
Uh, this would actually just break your map pack. DECORATE is cumulative, so multiple DECORATE files won't conflict at all unless you have several that define the same actors. Not to mention, renaming the DECORATE files will make it so that you either have to have one main DECORATE file that #includes all the others, or else ZDoom will just completely ignore them. Since it only looks for files called exactly DECORATE.
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Re: looking for program that will auto-rename redundant asse
well I still need it to auto name the other redundant assets that can cause contradictions. or if I can't find that I would like to know how to put monster wads in a pk3.Arctangent wrote:Uh, this would actually just break your map pack. DECORATE is cumulative, so multiple DECORATE files won't conflict at all unless you have several that define the same actors. Not to mention, renaming the DECORATE files will make it so that you either have to have one main DECORATE file that #includes all the others, or else ZDoom will just completely ignore them. Since it only looks for files called exactly DECORATE.
- Kappes Buur
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Re: looking for program that will auto-rename redundant asse
For a perfect example of how to arrange lumps in a pk3 check Enjay's Gene-Tech.REVonZdoom wrote:... or if I can't find that I would like to know how to put monster wads in a pk3.