No HUD/menu in screenshots when OpenGL canvas is ised

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Guest

No HUD/menu in screenshots when OpenGL canvas is ised

Post by Guest »

When I capture screenshots in software mode with OpenGL canvas, menu and HUD parts are fully black. At the same time, everything is fine with SDL canvas.
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wildweasel
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Re: No HUD/menu in screenshots when OpenGL canvas is ised

Post by wildweasel »

We may need more information. What operating system are you running? How are you taking the screenshots (i.e. using your operating system's screen capture function, or using the "screenshot" console command)? ZDoom/GZDoom version? Video hardware and driver version?
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Re: No HUD/menu in screenshots when OpenGL canvas is ised

Post by Guest »

Code: Select all

GZDoom g3.1.0 - 2017-05-31 12:11:33 +0200 - SDL version
Compiled on Jun  1 2017
Linux x86_64

Of course, I use the console command.
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Rachael
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Re: No HUD/menu in screenshots when OpenGL canvas is ised

Post by Rachael »

While this does not fix the bug, a work-around is to use "vid_hw2d false" before taking the screenshot. In fact, I'm thinking about putting in code that does exactly this for the one screenshot frame and then restores the original value, if the GLSWFB is being used, at least as a work-around until this can be properly fixed.
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