Raven's Minotaurs lack an obituary

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Raven's Minotaurs lack an obituary

Post by Kinsie »

Self-explanatory. They don't have such information defined, and the player gets a generic "Player died" obit when killed by them. On the surface, it's a pretty easy fix:

Code: Select all

Obituary "$OB_MINOTAUR";
HitObituary "$OB_MINOTAURHIT";

Code: Select all

OB_MINOTAUR = "%o was blasted into cinders by a Maulotaur.";
OB_MINOTAURHIT = "%o was pulped by a Maulotaur.";
However, I don't know how Dark Servants are handled in Hexen Deathmatch (if indeed they are), and whether or not that requires special consideration.
User avatar
Rachael
Posts: 13558
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Raven's Minotaurs lack an obituary

Post by Rachael »

I don't think special handling is needed in Hexen Deathmatch. There would be no easy way to tell if the death was by accident (player killed by his own maulotaur) or actual deathmatch. And in the latter case, obviously you'd want the summoner's name ("Player1 was blasted into cinders by Player2's Maulotaur.") which I am not sure if it's possible with ZDoom's existing obituary messages as-is. At any rate - how often is Hexen DM played, anyway? :)
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: Raven's Minotaurs lack an obituary

Post by Kinsie »

Rachael wrote:At any rate - how often is Hexen DM played, anyway? :)
I've seen it happen exactly once, some streamers messing around after a gimmick co-op speedrun in Zandronum. It inspired me to actually start building a Doom remake of MAP40 (final boss map) at one point, with extra paths for better flow between the two arenas... but I either lost interest, got distracted by something shiny, or came to the grim realisation that nobody was really interested in vanilla deathmatch ZDoom maps at the time. (Some might say they still aren't...)
Post Reply

Return to “Closed Bugs [GZDoom]”