JavaScript MiniGame: Doom Aerial Invasion (Completed)
JavaScript MiniGame: Doom Aerial Invasion (Completed)
Here is a silly little game I made while learning javascript, now with 5 levels, 14 weapons, and a bunch of enemies and items.
Just unzip the file somewhere, drag & drop index.html onto your browser and you're ready to play.
Download Link:
https://github.com/bfgball/Doom-Aerial-Invasion
Best played with google chrome, Firefox works too
Just unzip the file somewhere, drag & drop index.html onto your browser and you're ready to play.
Download Link:
https://github.com/bfgball/Doom-Aerial-Invasion
Best played with google chrome, Firefox works too
Last edited by PLA on Fri Jun 16, 2017 9:07 am, edited 5 times in total.
- Matt
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Re: JavaScript MiniGame: Doom Aerial Invasion
This got drastically better once I got a decent weapon. 
Would be nice to have more feedback as to when a weapon is ready to fire. (was playing without audio)
Would be nice to have more feedback as to when a weapon is ready to fire. (was playing without audio)
- isaacpop23
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Re: JavaScript MiniGame: Doom Aerial Invasion
Well this is cute, it's a nice little arcade game. Though are the monsters sprites in general supposed to randomly become invisible?
Re: JavaScript MiniGame: Doom Aerial Invasion
Seems like a neat idea, how about add a little crosshair when they are not on cooldown?Vaecrius wrote:This got drastically better once I got a decent weapon.
Would be nice to have more feedback as to when a weapon is ready to fire. (was playing without audio)
It's the preloading problem I mentioned, I still haven't figured how to fix it yet. you can download the game and play it offline without the annoyance.isaacpop23 wrote:Well this is cute, it's a nice little arcade game. Though are the monsters sprites in general supposed to randomly become invisible?
Re: JavaScript MiniGame: Doom Aerial Invasion
- Getting first weapon can be difficult.
- Why am I sliding on ice? It's hard to dodge projectiles and pick stuff when it takes two seconds to change direction.
- Matt
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Re: JavaScript MiniGame: Doom Aerial Invasion
Given the nature of the game I'm just assuming the doomguy is on hoverskates!
(I'm personally happy to see some momentum happening in a shmup instead of that weird perfect precision you see too often)
(I'm personally happy to see some momentum happening in a shmup instead of that weird perfect precision you see too often)
Re: JavaScript MiniGame: Doom Aerial Invasion
Oh I didn't give much thought about the friction n stuffsRaveYard wrote:Other than that, it's pretty fun.
- Getting first weapon can be difficult.
- Why am I sliding on ice? It's hard to dodge projectiles and pick stuff when it takes two seconds to change direction.
Thanks Vaecrius, although I bet you know that already I still have mention the cacodemon's attack idea is straight took from your hideous destructor mod, I had so much fun playing it.Vaecrius wrote:Given the nature of the game I'm just assuming the doomguy is on hoverskates!
(I'm personally happy to see some momentum happening in a shmup instead of that weird perfect precision you see too often)
- Matt
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Re: JavaScript MiniGame: Doom Aerial Invasion
I just assumed great minds thought alike. :V
Re: JavaScript MiniGame: Doom Aerial Invasion
Well,I kinda like the idea of slow, powerful attack for monsters, the terrible screeching of the tomato monster right before you die is becoming a little bit iconic for meVaecrius wrote:I just assumed great minds thought alike. :V
Anyway, I updated the game a bit, hope you guys enjoy it.
- Matt
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Re: JavaScript MiniGame: Doom Aerial Invasion
Oh, that's definitely an improvement to the early game.
Odd that the crosshair is stuck on the horizon like that though... you're clearly firing upwards so it's not like a fake 3d thing.
Odd that the crosshair is stuck on the horizon like that though... you're clearly firing upwards so it's not like a fake 3d thing.
Re: JavaScript MiniGame: Doom Aerial Invasion
I spent quite a few nights and made some improvements, it's now a complete game!
Altough I am not really sure what to write after each mission, it kinda lame currently, I could use some suggestion
s.
Altough I am not really sure what to write after each mission, it kinda lame currently, I could use some suggestion