Best co-op bot?

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invictius
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Best co-op bot?

Post by invictius »

I'm guessing there isn't one. I want to play all through TNT but the servers are always empty. And the bots that do exist are only meant for deathmatch? There's this wad though, that lets you steamroll through even the slaughteriest slaughter maps: https://www.doomworld.com/idgames/combos/bia
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Arctangent
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Re: Best co-op bot?

Post by Arctangent »

Look up AutoDoom. You won't be able to use it for GZDoom maps, but it's the best you're going to get.
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Nash
 
 
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Re: Best co-op bot?

Post by Nash »

I'm waiting for someone to cook up an insanely complicated bot-like friendly monster AI with ZScript. :D

There have been homegrown DECORATE "bots" in the past and I think a few people started mucking around with ZScript "bots" when it first came out but since ZScript is still new, I'm sure modders are still figuring it out behind the scenes.
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AFADoomer
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Re: Best co-op bot?

Post by AFADoomer »

Nash wrote:I'm waiting for someone to cook up an insanely complicated bot-like friendly monster AI with ZScript. :D

There have been homegrown DECORATE "bots" in the past and I think a few people started mucking around with ZScript "bots" when it first came out but since ZScript is still new, I'm sure modders are still figuring it out behind the scenes.
The PlayerFollower class in Blade of Agony is kind of this... They're tied to following the player's path, though, and each weapon you want them to carry has to have a specially coded state.

Essentially, they latch onto the first player they see after spawning, and then cause the player to spawn waypoint nodes that the PlayerFollower then uses for navigation. Once the PlayerFollower gets close to the player, it takes up a defensive stance and starts looking for enemies to shoot.

The behavior is configurable - the PlayerFollower.ChaseAttackChance property controls how likely the actor is to attack while trying to catch up to the player (the ones in BoA are kind of nerfed - they follow you very closely, so end up behind walls "taking cover" when you want them to be killing enemies).
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invictius
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Re: Best co-op bot?

Post by invictius »

Arctangent wrote:Look up AutoDoom. You won't be able to use it for GZDoom maps, but it's the best you're going to get.
Can't play alongside it, what's the best bot for a co-op game? Someone back in the day told me either the ones in legacy or eternity... can't remember if they meant co-op.
Nash wrote: There have been homegrown DECORATE "bots" in the past and I think a few people started mucking around with ZScript "bots" when it first came out but since ZScript is still new, I'm sure modders are still figuring it out behind the scenes.
You should check the wad in the link of the OP then, they're really something.
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Arctangent
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Re: Best co-op bot?

Post by Arctangent »

Huh. Could've sworn that the latest version of AutoDoom added that feature. I remember seeing a video of it and everything. :?
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