warman2012 wrote:I personally have never played on harder difficulties, but I can suggest 2 hacks for you. First, the health system was designed so that you take more damage because zombies and imps are essentially walking medkits
If you take out all but one or two and then use the pistol, VIOLA! They will bear the gift of health upon a finisher.
First off, WHAT? How would one code that in?
Second off... WHY? That'll just make the game much harder. They all will drop health upon glory kill.
warman2012 wrote:The second hack is a little harder but follows the same premise. Out of common ammo? Use chainsaw on zombies and imps. The game gets more bearable if one does this.
That's how it's always been done. How is this a hack?
warman2012 wrote:Now another suggestion is taking out the multiplayer weapons as maps were designed with certain weapon pickups in mind. Weapon hunting becomes less frustrating when one takes these out.
Nice idea for an addon, but otherwise not good for integration into D4T itself.
JohnnyTheWolf wrote:Aaanyway, out of curiosity, has anyone managed to beat any of the vanilla mapsets on a harder setting than Normal: Max Monsters?
If so, any suggestions on how to do it? I tried playing Doom II on Hard: Max Monsters and dang, is it hard!

I'd want to take that challenge... but I'd want to use my version which has ledge catching. But then I doubt that'll mean I did the challenge correctly...
