IsoWolf Classic. Episode I
IsoWolf Classic. Episode I
Greetings, i want to show my new project IsoWolf Classic.
It's isometric turn based shooter with the surroundings of the Wolfenstein 3D and classic stages.
The main features of IsoWolf- you can choose one of the four tactics :
-sniper : best accuracy
-trickster : to find secret walls and evade enemy attacks
-berserker : best range damages
-assassin : huge melee damages
Hot keys :
LBM - walking, shooting, picking up items, open doors
'F12' - change language
'C' - center and follow the player
'A' - switch tactics
1, 2, 3, 4 - change weapon
'Space' - skip turn
'M' - turn off the music
'S' - turn off sounds
'+/-' - volume
'Alt+Enter' - full screen
Download IsoWolf Classic. Episode I : https://yadi.sk/d/JYMNeeM53K2QJN
It's isometric turn based shooter with the surroundings of the Wolfenstein 3D and classic stages.
The main features of IsoWolf- you can choose one of the four tactics :
-sniper : best accuracy
-trickster : to find secret walls and evade enemy attacks
-berserker : best range damages
-assassin : huge melee damages
Hot keys :
LBM - walking, shooting, picking up items, open doors
'F12' - change language
'C' - center and follow the player
'A' - switch tactics
1, 2, 3, 4 - change weapon
'Space' - skip turn
'M' - turn off the music
'S' - turn off sounds
'+/-' - volume
'Alt+Enter' - full screen
Download IsoWolf Classic. Episode I : https://yadi.sk/d/JYMNeeM53K2QJN
Last edited by wildweasel on Sun Jun 11, 2017 8:16 am, edited 1 time in total.
Reason: Screenshots too large! Shrunk them in accordance with the image posting guidelines.
Reason: Screenshots too large! Shrunk them in accordance with the image posting guidelines.
- wolfmanfp
- Posts: 80
- Joined: Mon May 08, 2017 11:44 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Hungary
- Contact:
Re: IsoWolf Classic. Episode I
It looks great! How did you manage to do an isometric view in ZDoom?
Re: IsoWolf Classic. Episode I
It's not a ZDoom mod. Download link is an executable. If I had to guess, probably Game Maker or Clickteam Fusion? I didn't click it, but some more technical info like what engine was used and possibly source code (because people are allergic to executables around here) added into the OP would probably help.
Re: IsoWolf Classic. Episode I
You are right, it's game maker studio, and the reason posting here to get feedback, maybe somebody will be interested.
-
- Posts: 4949
- Joined: Sun Nov 14, 2010 12:59 am
Re: IsoWolf Classic. Episode I
Since this isn't a Doom-engine-related project, I'm afraid it doesn't belong in the Projects section. So it's moved to Off-Topic.
- 4thcharacter
- Posts: 1183
- Joined: Tue Jun 02, 2015 7:54 am
Re: IsoWolf Classic. Episode I
Looks neat. I'll try if I have the time and I'm not flooded with stuff to do.
Re: IsoWolf Classic. Episode I
IsoDoom is coming soon
Light engine in progress
Light engine in progress
- Wiw
- Posts: 766
- Joined: Thu Jun 11, 2015 1:58 am
- Graphics Processor: nVidia with Vulkan support
- Location: Everywhere and nowhere.
Re: IsoWolf Classic. Episode I
Yeah, this definitely shows a lot of promise!
Re: IsoWolf Classic. Episode I
Thanks!Wiw wrote:Yeah, this definitely shows a lot of promise!
Next update
Re: IsoWolf Classic. Episode I
Hi, my project Isometric doom still alive )
Re: IsoWolf Classic. Episode I
This brings back memories of the original Escape from Castle Wolfenstein on the old 8-bit Apple (+ the Smurfenstein hack)! Just wanted to comment I am looking forward to it!