D3X1K AXYZ wrote:Did you solve the spawn issue?
Well. Still not. Just made another enemy with A_SpawnItemEX. It was working.
Also, Look at this:
Code: Select all
ACTOR SleepTimer : CustomInventory
{
}
ACTOR FaintedImp : DoomImp
{
Health 45
Translation "176:191=64:79","16:47=64:79"
PainSound "NoSound"
ActiveSound "NoSound"
PainChance 0
SeeSound "NoSound"
States
{
See:
Stop
Pain:
Stop
Spawn:
TNT1 A 0 NoDelay
TROO I 3 A_Scream
TROO JKLM 3
TROO M 72
TNT1 A 0 A_SpawnItemEx("WakingUpImp", 0, 3, 10, 0, 0, 0, 0, 0, 0)
Stop
Missile:
Stop
Melee:
Stop
Raise:
Stop
Death:
TNT1 A 0 A_SpawnItemEx("DeadDoomImp", 0, 3, 10, 0, 0, 0, 0, 0, 0)
TNT1 A 0 A_PlaySound("Imp/death")
Stop
}
}
The TNT1 A 0 "A_SpawnItemEx("DeadDoomImp")" is working! WFT?