Deathmatch feature request (a small one)

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Bio Hazard
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Deathmatch feature request (a small one)

Post by Bio Hazard »

I request that there be a HUD readout for the "Spread" please.

for those of you that dont know:

spread is a number on the screen that tells you how far ahead (or behind from 1st) in frags you are it would say (example)

Code: Select all

UT STYLE
Winning:
"10 / +5"
where 10 = # of frags for the person in 2nd place and +5 = how far ahead of him you are (in this case you have 15 frags)

Losing:
"15 / -5"
where 15 = # of frags for the person in 1st place and -5 = how far behind you are (in this case you have 10 frags)
pretty please?

also could it toggle to Quake3 Style count?

Code: Select all

Q3 STYLE
15 | 10 | 20

Winning:
15 is what you have, 10 is the score for 2nd and 20 is the fraglimit

Losing:
15 is what 1st place has, 10 is what you have and 20 is the fraglimit

the box containing the number is the player's color and your box always has a border around it
please? :)
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Kate
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Post by Kate »

Skulltag has this already implemented...
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Bio Hazard
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Post by Bio Hazard »

Destroyer wrote:Skulltag has this already implemented...
i dont play skullag :p

and if its in skulltag its all the eaiser to implement... (hint hint)
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Carnevil
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Post by Carnevil »

Bio Hazard wrote:i dont play skullag :p
Well maybe you should.
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Lexus Alyus
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Post by Lexus Alyus »

Skulltag is cool... does it support all the latest Zdoom stuff (ie, cab50)? Also, how do I find out what all of the runes and stuff do? (withouit trying them in game... remember, I'm too lazy for that :-D).
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Nanami
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Post by Nanami »

It's based on 47q right now, but will be updated as soon as ZDoom is stable.

Informtion on runes and guns can be found here: http://skulltag.mancubus.net/stmanual/
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Carnevil
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Post by Carnevil »

That manual is still in development, just to warn you. I don't know if all the rune graphics and descriptions are in yet.
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