(Sorry if reporting all these in a single thread causes you some inconvenience )
Example WAD is attached as usual.
1. Negative UDMF scaling factors are broken on lower textures (haven't tested other ones): Look at the left sides of the computer cases - 8-bit software just ignores it, 32-bit software does something strange, softpoly & GL do it right
2. Panning a (TEXTURES-)scaled texture on a Slope produces an unexpected result: Look at the left keyboard - SW borks it, softpoly & GL do it right once again. (Scaling using UDMF is not affected)
3. Some issue softpoly has with the keyboard side textures - i haven't investigated further, because softpoly is kindof broken anyways.
Various Texture Scaling issues
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!