[WIP]Sigmata NEW UPDATE V. 0.96
Re: [WIP]Sigmata (Update coming soon)
Alright, thanks for clearing that up. No credit for you! (Except the reloading sprites. So credit goes to blood, Cory Whittle, and Xaser.)
I just decided to go with an old style 'teleport in' invasion wave type. Level almost done, then it just needs some cleaning up, and it will be released.
I just decided to go with an old style 'teleport in' invasion wave type. Level almost done, then it just needs some cleaning up, and it will be released.
Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
Major bump, I know, but there is a new version out. Check the first post 

- CaptainBighead
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Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
Issues:
*Carbine needs ALT_FIRE_OPTIONAL Flag.
*Recon is a great thought, but it needs a unique weapon.
*The weapons seem lesser than the beta versions.
*It hasnt been tested online yet
*Carbine needs ALT_FIRE_OPTIONAL Flag.
*Recon is a great thought, but it needs a unique weapon.
*The weapons seem lesser than the beta versions.
*It hasnt been tested online yet

Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
*I'll do it next version.CaptainBighead wrote:Issues:
*Carbine needs ALT_FIRE_OPTIONAL Flag.
*Recon is a great thought, but it needs a unique weapon.
*The weapons seem lesser than the beta versions.
*It hasnt been tested online yet
*SMG will be his unique weapon, basically a slightly upgraded uzi that only RECON gets. (Its also rarely found in levels.)
*Did that on purpose, levels were made slightly easier
*It was, that's how I found the extreme Carbine bug. (It fired 3 times, but did the animation for 9 times, and took 9 bullets per shot.
This version is mostly just to show the new weapons, enemies, classes, etc. Next version will have fully fixed-up levels 1-4.
- CaptainBighead
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Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
Well, I meant this version hasnt been tested.
BTW: I might be able to create a title pic for this, every project needs one!
BTW: I might be able to create a title pic for this, every project needs one!
Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
See, if I played SkullTag this'd be quite interesting
It looks and sounds good though.

- Remmirath
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Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
Play it with ZDoom and your brother via its netcode. It will work. 

Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
Actually, there are a few skulltag monsters in it (Dark Imp, Belphegor, etc) so it won't work with zdoom.
It is still possible to complete in single player. You juat have to have semi-mad skillz, and try to hunt for the secrets.
It is still possible to complete in single player. You juat have to have semi-mad skillz, and try to hunt for the secrets.
- Captain Ventris
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Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
Alright, test server up!
Re: [WIP]Sigmata UPDATED! NEW VERSION 0.95
Seriously? Awesome, man! If you are available, I'll meet you there.
EDIT: Urg, I forgot to remove that giant ash obelisk. Crap, we're gonna have to ignore it for now...
EDIT: Urg, I forgot to remove that giant ash obelisk. Crap, we're gonna have to ignore it for now...
- CaptainBighead
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Re: [WIP]Sigmata NEW UPDATE V. 0.96
New update. Check first post. 

- Captain Ventris
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Re: [WIP]Sigmata NEW UPDATE V. 0.96
Tomorrow morning, I'll try to remember to put up the server.
Re: [WIP]Sigmata NEW UPDATE V. 0.96
Al-reet then! Thanks for the host. Wish I could host, but my network is kinda aids.
Also, plans for next update:
*New class: Pyrotechnic Specialist
*All maps slightly more detailed and polished
*Finish map4
*Make certain things client-side only
*Grenade Launcher alt-fire: Impact shot
Expect it in.. eventually, maybe a week or two.
Also, plans for next update:
*New class: Pyrotechnic Specialist
*All maps slightly more detailed and polished
*Finish map4
*Make certain things client-side only
*Grenade Launcher alt-fire: Impact shot
Expect it in.. eventually, maybe a week or two.
Re: [WIP]Sigmata NEW UPDATE V. 0.96
Alright, the new update is almost done, but I'm a bit hung up on something. I recently added a sniper rifle from the beastiary, modded it quite a bit, and added it into a game. But now I'm wondering, should I make a new class as sniper, don't make a new class, or replace the rifleman class with a sniper?
As for the update progress:
-Map 01,02, &03 fully fixed up
-Map 04 about half way done
-New Weapon: Sniper Rifle
-Grenade altfire impact shot finished
-Revamped rain FX and ambient sounds
-DM starts in every map, so it is possible to play Dm with this.
As for the update progress:
-Map 01,02, &03 fully fixed up
-Map 04 about half way done
-New Weapon: Sniper Rifle
-Grenade altfire impact shot finished
-Revamped rain FX and ambient sounds
-DM starts in every map, so it is possible to play Dm with this.