Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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wildweasel
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by wildweasel »

Minor polish issue: none of the new ammo types have graphical representation in the fullscreen HUD.
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SamVision
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by SamVision »

Can you make it so that we can fire the machine gun while the cannon is reloading. That was kind of the point too.
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BouncyTEM
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by BouncyTEM »

and how about a slight buff to the pistol?

It's worse than worse than useless.

Useless > Worse than Useless > Reelism Pistol
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Captain Ventris
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Captain Ventris »

Yup. If you keep working on this until there is an ungodly amount of content, and ESPECIALLY if you can figure out a way to handle Multiplayer, this will end up being Cacoward worthy. I laughed when I first got set on fire. It was the music.
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ChronoSeth
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by ChronoSeth »

Bouncy wrote:and how about a slight buff to the pistol?

It's worse than worse than useless.

Useless > Worse than Useless > Reelism Pistol
Yeah... the only thing it's good for is making you scramble to find another weapon.

Maybe, when you start a game, you could be given a random weapon based on the first round?
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Matt »

Still not getting Dog Pope for some reason (boss time, roll DP, DP does not spawn)...
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Kinsie
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Kinsie »

The "Dog Pope not spawning" thing is really puzzling. I set up a quick script hack to make the first round the boss round, and every time it rolled Dog Pope he spawned flawlessly.

If there's any other information on what was going on at the time, I'd love to know...
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Phobus
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Phobus »

I have to admit, the one time I was meant to see Dog Pope it made the noise and everything... but I just couldn't find him. I don't know if that meant he had spawned but was caught up in a crowd or what. Imp Tank and the Cyberdemon are big enough that they're obvious in a crowd, and the ghost thing seems to fly, so they're all pretty visible. Is DP particularly small or something, perhaps?
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FDARI
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by FDARI »

If you want to know whether or not an actor is spawned you can always try "kill <class>" and see how many deaths it causes. You might want to save the game first in case your gamestate contains relevant debug details. No autoloads now Vaecrius? You could, to be sure, create a temporary folder with gzdoom, doom2.wad and run reelism there. See if the bug persists.
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TheDarkArchon
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by TheDarkArchon »

Vaecrius wrote:Still not getting Dog Pope for some reason (boss time, roll DP, DP does not spawn)...
Just a hunch: Do you remember if anything could be obstructing the bosses spawn point. I've had that happen once before, though it was ghostie, not dog pope.
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Caleb13
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Caleb13 »

Um, speaking of Dog Pope - where the hell did that came from? It that spoof of some TV show or something?
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amv2k9
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by amv2k9 »

Caleb13 wrote:Um, speaking of Dog Pope - where the hell did that came from? It that spoof of some TV show or something?
The shooting of bees from its mouth is from Simpsons. Dunno if the Dog Pope itself is from something.
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Phobus
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Phobus »

TheDarkArchon wrote:
Vaecrius wrote:Still not getting Dog Pope for some reason (boss time, roll DP, DP does not spawn)...
Just a hunch: Do you remember if anything could be obstructing the bosses spawn point. I've had that happen once before, though it was ghostie, not dog pope.
Yeah, I had that with my last playthrough in Gutrot Island. Got to the end and the ghost didn't spawn, which was a shame. I'm yet to have beaten him.
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TheDarkArchon
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by TheDarkArchon »

On the subject of bugs, Rocket Launcher + Eyeballs = Disappearing eyeball that drops no loot.
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Kinsie
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Re: [Version 1.2!] Reelism - Night of the Everything

Post by Kinsie »

Looks like the cause of the boss not spawning was wayward Eyes being in the way. I've adjusted the boss spawning code to telefrag anything in the way, so hopefully that should solve the problem.
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