Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: [Version 1.2!] Reelism - Night of the Everything
Minor polish issue: none of the new ammo types have graphical representation in the fullscreen HUD.
Re: [Version 1.2!] Reelism - Night of the Everything
Can you make it so that we can fire the machine gun while the cannon is reloading. That was kind of the point too.
- BouncyTEM
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Re: [Version 1.2!] Reelism - Night of the Everything
and how about a slight buff to the pistol?
It's worse than worse than useless.
Useless > Worse than Useless > Reelism Pistol
It's worse than worse than useless.
Useless > Worse than Useless > Reelism Pistol
- Captain Ventris
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Re: [Version 1.2!] Reelism - Night of the Everything
Yup. If you keep working on this until there is an ungodly amount of content, and ESPECIALLY if you can figure out a way to handle Multiplayer, this will end up being Cacoward worthy. I laughed when I first got set on fire. It was the music.
- ChronoSeth
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Re: [Version 1.2!] Reelism - Night of the Everything
Yeah... the only thing it's good for is making you scramble to find another weapon.Bouncy wrote:and how about a slight buff to the pistol?
It's worse than worse than useless.
Useless > Worse than Useless > Reelism Pistol
Maybe, when you start a game, you could be given a random weapon based on the first round?
- Matt
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Re: [Version 1.2!] Reelism - Night of the Everything
Still not getting Dog Pope for some reason (boss time, roll DP, DP does not spawn)...
- Kinsie
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Re: [Version 1.2!] Reelism - Night of the Everything
The "Dog Pope not spawning" thing is really puzzling. I set up a quick script hack to make the first round the boss round, and every time it rolled Dog Pope he spawned flawlessly.
If there's any other information on what was going on at the time, I'd love to know...
If there's any other information on what was going on at the time, I'd love to know...
Re: [Version 1.2!] Reelism - Night of the Everything
I have to admit, the one time I was meant to see Dog Pope it made the noise and everything... but I just couldn't find him. I don't know if that meant he had spawned but was caught up in a crowd or what. Imp Tank and the Cyberdemon are big enough that they're obvious in a crowd, and the ghost thing seems to fly, so they're all pretty visible. Is DP particularly small or something, perhaps?
Re: [Version 1.2!] Reelism - Night of the Everything
If you want to know whether or not an actor is spawned you can always try "kill <class>" and see how many deaths it causes. You might want to save the game first in case your gamestate contains relevant debug details. No autoloads now Vaecrius? You could, to be sure, create a temporary folder with gzdoom, doom2.wad and run reelism there. See if the bug persists.
- TheDarkArchon
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Re: [Version 1.2!] Reelism - Night of the Everything
Just a hunch: Do you remember if anything could be obstructing the bosses spawn point. I've had that happen once before, though it was ghostie, not dog pope.Vaecrius wrote:Still not getting Dog Pope for some reason (boss time, roll DP, DP does not spawn)...
Re: [Version 1.2!] Reelism - Night of the Everything
Um, speaking of Dog Pope - where the hell did that came from? It that spoof of some TV show or something?
Re: [Version 1.2!] Reelism - Night of the Everything
The shooting of bees from its mouth is from Simpsons. Dunno if the Dog Pope itself is from something.Caleb13 wrote:Um, speaking of Dog Pope - where the hell did that came from? It that spoof of some TV show or something?
Re: [Version 1.2!] Reelism - Night of the Everything
Yeah, I had that with my last playthrough in Gutrot Island. Got to the end and the ghost didn't spawn, which was a shame. I'm yet to have beaten him.TheDarkArchon wrote:Just a hunch: Do you remember if anything could be obstructing the bosses spawn point. I've had that happen once before, though it was ghostie, not dog pope.Vaecrius wrote:Still not getting Dog Pope for some reason (boss time, roll DP, DP does not spawn)...
- TheDarkArchon
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Re: [Version 1.2!] Reelism - Night of the Everything
On the subject of bugs, Rocket Launcher + Eyeballs = Disappearing eyeball that drops no loot.
- Kinsie
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Re: [Version 1.2!] Reelism - Night of the Everything
Looks like the cause of the boss not spawning was wayward Eyes being in the way. I've adjusted the boss spawning code to telefrag anything in the way, so hopefully that should solve the problem.