[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Remmirath
Posts: 2562
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house
Contact:

Re: [WIP] Psychic -- Public Beta #1

Post by Remmirath »

Great work there, Xaser. :D

I like the variety of special powers, and the shop system reminds me of CS in some way or another. :)
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] Psychic -- Public Beta #1

Post by Nash »

Awesome. Having lots of fun with this. Try playing any vanilla slaughterfest megawads with fast monsters and monsters respawn with this mod... insane. However, burned corpses don't respawn... bug?

Anyway, I think the HUD should be at least double-sized... the numbers are difficult to read, as are the icons and the small text under them. Even with hud_scale 1. If you're lazy to figure out the positioning, you can just use the deprecated HIRESTEX to "replace" the graphics with high-res counterparts...
User avatar
Wills
Posts: 1446
Joined: Mon Jan 10, 2005 7:01 pm
Location: The Well of Wishes

Re: [WIP] Psychic -- Public Beta #1

Post by Wills »

Excellent! I can imagine all the the different possibilities when creating maps for this... :twisted:
User avatar
Nomad
Posts: 9
Joined: Fri Jan 16, 2009 11:38 am
Location: Clinton, UT
Contact:

Re: [WIP] Psychic -- Public Beta #1

Post by Nomad »

This is a shit-ton of fun! Only problem I have is that at higher resolutions the HUD is unreadable!
User avatar
Xim
Posts: 2094
Joined: Fri Feb 20, 2009 2:46 pm
Location: somewhere with trees

Re: [WIP] Psychic -- Public Beta #1

Post by Xim »

Excellent, excellent stuff. But this happened when I shot a barrel with the needle gun.
Screenshot_Doom_20090602_145140.png
But seriously, this is amazing. Very good work!
User avatar
peoplethought
Posts: 160
Joined: Mon Aug 25, 2008 3:38 am

Re: [WIP] Psychic -- Public Beta #1

Post by peoplethought »

Script error, "psy-pbt1.wad:DECORATE" line 24:
"player.weaponslot" is an unknown actor property
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [WIP] Psychic -- Public Beta #1

Post by Project Shadowcat »

peoplethought wrote:Script error, "psy-pbt1.wad:DECORATE" line 24:
"player.weaponslot" is an unknown actor property
Upgrade to ZDoom 2.3.1 at least.
User avatar
Captain Ventris
Posts: 4608
Joined: Mon Jul 31, 2006 4:25 pm
Location: San Antonio, TX

Re: [WIP] Psychic -- Public Beta #1

Post by Captain Ventris »

As said before, the HUD is FAR too small at higher resolutions.
User avatar
chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: [WIP] Psychic -- Public Beta #1

Post by chopkinsca »

Why do people play in such high resolution? Are they forced to by their monitor?
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: [WIP] Psychic -- Public Beta #1

Post by TheDarkArchon »

chopkinsca wrote:Why do people play in such high resolution? Are they forced to by their monitor?
Even in 1280x1024, the HUD is unreadable without hud_scale
User avatar
CaptainBighead
Posts: 278
Joined: Mon Sep 22, 2008 8:38 pm
Location: Between a rock and a hard place... Dont ask.

Re: [WIP] Psychic -- Public Beta #1

Post by CaptainBighead »

This mod is great, makes it a bit easier, but alot more fun to play.

The thing that really makes me love this mod is the shotgun. The weapon is so well-made, and the feel of it is awesome. The bang and smoothness of the weapon persuades me to use it against the Baron of Hell when i have a grenade launcher and psychic powers.
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA
Contact:

Re: [WIP] Psychic -- Public Beta #1

Post by Project Shadowcat »

chopkinsca wrote:Why do people play in such high resolution? Are they forced to by their monitor?
I always play with hud_scale at 1... It's a /tad/ small but it's still readable.
User avatar
Nomad
Posts: 9
Joined: Fri Jan 16, 2009 11:38 am
Location: Clinton, UT
Contact:

Re: [WIP] Psychic -- Public Beta #1

Post by Nomad »

chopkinsca wrote:Why do people play in such high resolution? Are they forced to by their monitor?
I play windowed, and anything smaller than 1280x960 is way too small.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [WIP] Psychic -- Public Beta #1

Post by wildweasel »

The small font is just very difficult to read, even at 320x200. Two-column-wide numbers? I think maybe the HUD just needed to be slightly scaled up, or a little bit of TEXTURES trickery could have been used.
User avatar
Phucket
Posts: 401
Joined: Sat Dec 01, 2007 5:54 pm

Re: [WIP] Psychic -- Public Beta #1

Post by Phucket »

Xaser.


I want you to have my babies.
This mod is great, makes it a bit easier, but alot more fun to play.
Depends on what you're playing it with. I tried playing Tomsroad and I could barely make it out of the house on map01. The weapons are pretty weak without any upgrades and it took me an insane amount of shots to bring down a baron with the basic grenade launcher.
Post Reply

Return to “Gameplay Mods”