community project idea: maps for ww-nazis

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NeuralStunner
 
 
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Re: community project idea: maps for ww-nazis

Post by NeuralStunner »

I'm refering to the "sorcerer Hitler clones" that you see around - it leaves you expecting something more demonic than a dude in a mech suit... It makes sense for a high-level minion (Death Knight, SOD), but he's not the artifact-happy one, is he? (Speaking of SOD, the ending of that is more the sort of ending I would've expected. A "demoniac Hitler" would've been much more interesting than yet another guy with chainguns, certainly... :? )
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

NeuralStunner wrote:I'm refering to the "sorcerer Hitler clones" that you see around
I always thought those where a reference to Hitler's involvement with the Thule-Gesellschaft
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Re: community project idea: maps for ww-nazis

Post by DOOMGuy007 »

wildweasel wrote:Alright, I'd like to ask the community, what weapons would you like to see in the ww-nazis community project? Me-too effect be damned - smart level authors can opt to only provide the player with one particular weapon for a specific role.

Ideas:
  • More Allied weapons? Some have asked about including a Colt M1911A1 and a Thompson M1A1 - perhaps I could reintroduce the original M1 Garand as well (as featured in the abandoned WW-Basic Necessities mod for Skulltag).
  • Russian weapons, perhaps? The PPSh-41 would certainly provide an interesting new weapon, to serve as a low-power suppression/stun-locking/spray-and-pray weapon, and the PTRS anti-tank rifle would be a pretty awesome boss-killer.
  • More British weapons? The Sten and Bren could be pretty cool.
The idea of including more weapons stems mainly from the N64 Goldeneye. While that game contained tons of weapons that had roughly similar functionality, the WW-Nazis community project would follow suit and only offer the player a small handful of them per mission, clearing the inventory between levels and starting the player with different weapons. This is why ww-nazis-addon.pk3 includes a player class that starts with the SMLE.

Yeah, I'd also like to see the Luger P08 and Mauser C96. I think they would be nice additions. Also, hopefully someone can create Luger sprites.
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Re: community project idea: maps for ww-nazis

Post by Tapwave »

There are Luger sprites (Hell, weasel even used them in the Stranger, i believe) but they are angled, and thus they don't fit in.
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Re: community project idea: maps for ww-nazis

Post by DOOMGuy007 »

True... but if someone could center them....
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

It would be vastly easier to just create a new graphic. Which is what I plan to do, honestly.
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

Would there really be much of a difference between the Luger and the Walther?Both have an 8 round capacity(Though I read that you can use a drum with the Luger).
EDIT: Interesting point that might be a little off topic. I was reading up on the Spear of Destiny and it seems that one of my ancestors (on mom's side) named Hugh Capet came into contact with the Spear when he handed it over to King Athelstan of England. Was it the ACTUAL spear?I doubt it, seeing that there are 3 or 4 other copies floating around.
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

I'm mainly adding all these seemingly-redundant weapons because the intention is that the player would only get one of them at a time depending on which map they're on. In some maps they'd get the P38, in others they'd get the Luger, in others still they might get a Colt 1911. The three weapons really wouldn't behave very differently aside from very minor differences in speed and power, but not giving the player all of them would prevent the player from getting any of the slot overflow.
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

wildweasel wrote:I'm mainly adding all these seemingly-redundant weapons because the intention is that the player would only get one of them at a time depending on which map they're on. In some maps they'd get the P38, in others they'd get the Luger, in others still they might get a Colt 1911. The three weapons really wouldn't behave very differently aside from very minor differences in speed and power, but not giving the player all of them would prevent the player from getting any of the slot overflow.
I keep on forgetting the whole "Goldeneye 64" feel. What about textures?Are we going for the Oldschool Wolf3D textures or are we looking for new ones?
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

I really should get around to compiling a textures resource. Oldschool Wolf3D textures would work for some maps, yes, but I had also planned to borrow useful ones from Laz Rojas' later WolfenDoom sets such as Eisenmann, Rheingold, and Arctic Wolf, and perhaps with Enjay's permission, Operation Overlord.
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Re: community project idea: maps for ww-nazis

Post by Enjay »

wildweasel wrote:and perhaps with Enjay's permission, Operation Overlord.
If you want them, be my guest. If you need anything else that might be appropriate from MoHAA or RtCW let me know as I have the textures from both games ripped.
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

I loved Operation Overlord and the Sequel(Can't remember the name). The textures would fit in nicely; are we going to include models as well?I really don't know of any models of WW2 vehicles.

I did just have a massive brainstorm though. After watching Weasel play through Unsung, maybe we could include one map taking place in the trenches during WWI?(Sorry if I am getting ahead of myself)
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

We could do that actually; I'd just have to make sure we get in more typical WW1 stuff like the Mauser 98...or else we'd take some artistic license, since I do not know if there are any existing models for the MP-18.
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Re: community project idea: maps for ww-nazis

Post by Captain Proof »

I am still using ww-nazis to play through Totenhaus and Eisenmann, tell you the truth I can see using all of these textures.(Though I would think that the door textures needs to be downsized to fit the classic wolf3d Door specifications.
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Re: community project idea: maps for ww-nazis

Post by wildweasel »

Yeah, Laz's textures are way larger than they need to be, but with ZDoom, that's no problem! =P
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