community project idea: maps for ww-nazis
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: community project idea: maps for ww-nazis
just something i did with v2
- Woolie Wool
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: community project idea: maps for ww-nazis
Why did you follow the Doom II secret level's lead in making the maps grotesquely overscaled? It's like a world full of midgets. Not to mention that it seems like a pretty plain Wolfenstein map in design with nothing to really justify using the Doom engine at all.
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: community project idea: maps for ww-nazis
actually it's not my map just a map i got off the idgames website just playin it with high res textures & Beautiful Doom 5.3Woolie Wool wrote:Why did you follow the Doom II secret level's lead in making the maps grotesquely overscaled? It's like a world full of midgets. Not to mention that it seems like a pretty plain Wolfenstein map in design with nothing to really justify using the Doom engine at all.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: community project idea: maps for ww-nazis
Well, due to a profound lack of interest (both on my part and on part of the few people who actually said they were interested in helping - I personally blame ZDCMP2 =P), I'm calling the idea off.