WW-GZmecha: Download, page 6

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Duducrazy
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Re: WW-GZmecha: Lots of help needed

Post by Duducrazy »

i liked your mod! pretty awesome! i have a little suggestion:

you could use the player class morph system to have the robot to transform into a vehicle. kinda like in Future Cop LAPD.

what do you think of it?
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wildweasel
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Re: WW-GZmecha: Lots of help needed

Post by wildweasel »

Duducrazy wrote:i liked your mod! pretty awesome! i have a little suggestion:

you could use the player class morph system to have the robot to transform into a vehicle. kinda like in Future Cop LAPD.

what do you think of it?
Ah, no. After seeing how well your own transformation system worked in Duducrazy Guns 3 (that is to say, not very), I'm hesitant to make the player transform at all. Not to mention, I want this to be a mech mod all the way, not a silly transforming anime mech mod. =P
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wildweasel
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Re: WW-GZmecha: Lots of help needed

Post by wildweasel »

I've been tweaking the mod a bit more lately - while I have still left the Run key disabled, the player's movement speed has been boosted to 1.5 times normal speed (strafing is 1.1 times normal) which makes stomping through large maps a little less boring and gives the player a slightly better chance to dodge things. I've also boosted the PPC's damage from 150 (225 at highest upgrade) to 250 (500 at highest upgrade).

I will upload a new version once I implement the Alpha Strike, or once I solve the weapon charge time glitches - whichever comes first.
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Dulle
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Re: WW-GZmecha: Download, page 6

Post by Dulle »

I cannot get the fixed version. :(
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wildweasel
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Re: WW-GZmecha: Download, page 6

Post by wildweasel »

Dulle wrote:I cannot get the fixed version. :(
Because I have not released it yet.
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DoomRater
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Re: WW-GZmecha: Download, page 6

Post by DoomRater »

Possibly referring to PDF's version posted before a sedon release from you, Weasel. PDF's download doesn't seem to work.

Edit: Is it just me or should the mecha come standard with protection from pits and such?

Okay, waaaay more commentary: the panels should all shut off when shutting down. Inventory trickery can be used to make them all switchable images. And Rofl Berserker!!!!!
Last edited by DoomRater on Fri Nov 28, 2008 6:28 pm, edited 1 time in total.
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wildweasel
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Re: WW-GZmecha: Download, page 6

Post by wildweasel »

DoomRater wrote:Possibly referring to PDF's version posted before a sedon release from you, Weasel. PDF's download doesn't seem to work.

Edit: Is it just me or should the mecha come standard with protection from pits and such?

Okay, waaaay more commentary: the panels should all shut off when shutting down. Inventory trickery can be used to make them all switchable images.
I could just draw black blocks over the screens; would that work?
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wildweasel
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Re: WW-GZmecha: Download, page 6

Post by wildweasel »

DoomRater wrote:Possibly referring to PDF's version posted before a sedon release from you, Weasel. PDF's download doesn't seem to work.
His download is officially made obsolete by my download just one post after his.
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Re: WW-GZmecha: Download, page 6

Post by DoomRater »

But yes, rofl berserk.
Arek_PL
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Re: WW-GZmecha: Download, page 6

Post by Arek_PL »

download do not work :(
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TheDarkArchon
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Re: WW-GZmecha: Download, page 6

Post by TheDarkArchon »

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