WW-GZmecha: Download, page 6
Re: WW-GZmecha: Lots of help needed
i liked your mod! pretty awesome! i have a little suggestion:
you could use the player class morph system to have the robot to transform into a vehicle. kinda like in Future Cop LAPD.
what do you think of it?
you could use the player class morph system to have the robot to transform into a vehicle. kinda like in Future Cop LAPD.
what do you think of it?
- wildweasel
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Re: WW-GZmecha: Lots of help needed
Ah, no. After seeing how well your own transformation system worked in Duducrazy Guns 3 (that is to say, not very), I'm hesitant to make the player transform at all. Not to mention, I want this to be a mech mod all the way, not a silly transforming anime mech mod. =PDuducrazy wrote:i liked your mod! pretty awesome! i have a little suggestion:
you could use the player class morph system to have the robot to transform into a vehicle. kinda like in Future Cop LAPD.
what do you think of it?
- wildweasel
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Re: WW-GZmecha: Lots of help needed
I've been tweaking the mod a bit more lately - while I have still left the Run key disabled, the player's movement speed has been boosted to 1.5 times normal speed (strafing is 1.1 times normal) which makes stomping through large maps a little less boring and gives the player a slightly better chance to dodge things. I've also boosted the PPC's damage from 150 (225 at highest upgrade) to 250 (500 at highest upgrade).
I will upload a new version once I implement the Alpha Strike, or once I solve the weapon charge time glitches - whichever comes first.
I will upload a new version once I implement the Alpha Strike, or once I solve the weapon charge time glitches - whichever comes first.
Re: WW-GZmecha: Download, page 6
I cannot get the fixed version. 

- wildweasel
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Re: WW-GZmecha: Download, page 6
Because I have not released it yet.Dulle wrote:I cannot get the fixed version.
- DoomRater
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Re: WW-GZmecha: Download, page 6
Possibly referring to PDF's version posted before a sedon release from you, Weasel. PDF's download doesn't seem to work.
Edit: Is it just me or should the mecha come standard with protection from pits and such?
Okay, waaaay more commentary: the panels should all shut off when shutting down. Inventory trickery can be used to make them all switchable images. And Rofl Berserker!!!!!
Edit: Is it just me or should the mecha come standard with protection from pits and such?
Okay, waaaay more commentary: the panels should all shut off when shutting down. Inventory trickery can be used to make them all switchable images. And Rofl Berserker!!!!!
Last edited by DoomRater on Fri Nov 28, 2008 6:28 pm, edited 1 time in total.
- wildweasel
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Re: WW-GZmecha: Download, page 6
I could just draw black blocks over the screens; would that work?DoomRater wrote:Possibly referring to PDF's version posted before a sedon release from you, Weasel. PDF's download doesn't seem to work.
Edit: Is it just me or should the mecha come standard with protection from pits and such?
Okay, waaaay more commentary: the panels should all shut off when shutting down. Inventory trickery can be used to make them all switchable images.
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Re: WW-GZmecha: Download, page 6
His download is officially made obsolete by my download just one post after his.DoomRater wrote:Possibly referring to PDF's version posted before a sedon release from you, Weasel. PDF's download doesn't seem to work.
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Re: WW-GZmecha: Download, page 6
But yes, rofl berserk.
Re: WW-GZmecha: Download, page 6
download do not work 

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