Doom: Evil Unleashed -- Continued by hfc2x
Re: Doom: Evil Unleashed -- Sharware Version
Will there be the option to replace all actors with naked women? And the one that cancels it.
Also, flying imps. I imagine them looking like in Heretic.
Floor boiling magic from demon sergeants? I assume that's something like Maulotaurs' or bestiary Afrit's power.
Also, flying imps. I imagine them looking like in Heretic.
Floor boiling magic from demon sergeants? I assume that's something like Maulotaurs' or bestiary Afrit's power.
Re: Doom: Evil Unleashed -- Sharware Version
Oh nooooooooooooo... You've summoned Nightmare Doom to this thread.printz wrote:Will there be the option to replace all actors with naked women?
Yeah I don't think that one ever had a real chance of being taken seriously by anyone at Id anyway.
Re: Doom: Evil Unleashed -- Sharware Version
done and done. My version of Evil Unleashed has been combined with this one and theyre includedprintz wrote:Will there be the option to replace all actors with naked women? And the one that cancels it.
Also, flying imps. I imagine them looking like in Heretic.
Floor boiling magic from demon sergeants? I assume that's something like Maulotaurs' or bestiary Afrit's power.

- Neonspider
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Re: Doom: Evil Unleashed -- Sharware Version
Can we have a DL link???
If so, we could help you more!
If so, we could help you more!
- wildweasel
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Re: Doom: Evil Unleashed -- Sharware Version
I would imagine that it's not done yet.combatxtreme wrote:Can we have a DL link???
If so, we could help you more!
Re: Doom: Evil Unleashed -- Sharware Version
I've been making really good progress with the maps. Enjoy.
Also, In other news, buddy will not be playable. (he was missing the entire time and gets ripped in half at the end anyway. though since he died in hell, does he just show back up again like the south park movie?
)
The demon sargeants will no longer explode normally. Only if they are killed by a missile or bfg shot.
Sheilds not in yet, but will be implemented soon. (thanks to ben2k9, it's already in his mod, just need to copy it over.)
Also, In other news, buddy will not be playable. (he was missing the entire time and gets ripped in half at the end anyway. though since he died in hell, does he just show back up again like the south park movie?

The demon sargeants will no longer explode normally. Only if they are killed by a missile or bfg shot.
Sheilds not in yet, but will be implemented soon. (thanks to ben2k9, it's already in his mod, just need to copy it over.)
Spoiler:The intermission is still not in. I'm focusing on maps and overall structure, so is there anyone out there willing to make one please? Should be it's own map, and the path system should be like Super Mario World or DK Country.
Re: Doom: Evil Unleashed -- Sharware Version
Hmm, if you wouldn't mind providing a level list [just in case it's been changed/modded any since the Bible map descriptions], I might see if I can cobble something useful together with new building positions and some E2 building structures for the "new" maps. 

- perfectpitchrob
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Re: Doom: Evil Unleashed -- Sharware Version
I'm liking the new pics. Especially e1m6. Glad I was able to help out with this 

Re: Doom: Evil Unleashed -- Sharware Version
@perfectpitchrob
Thanks for helping!
@Xaser
Sure, the map list hasn't changed much since earlier versions of the mod, but the maps names and order have changed a little. And fyi, I'm more so following the later doom bible rather than earlier. As in it's not exactly the same as the Doom Bible written in November of 1992. It's following the alphas closer. Primarily this includes the two bases just being one (not on the magnetic poles) but they are seperated via central contol. I also forgot to mention that the enlisment quarters are now just the 'quarters' for the sake of combining the maps. Second floor is for the officers, first for the grunts. Keys will be the ones listed in the alpha helmet hud. (it was in earlier versions, but I thought "oh what the hell, it's too useless during gameplay anyway.")
Map names still subject to change. Also the music assignments have changed since the last videos.
E1M1: Hangar 2 (D_E2M7)
E1M2: Supply Depot (D_E1M3)
E1M3: Refinery (D_ROMERO)
E1M4: Waste Processing (Undecided)
E1M5: Communication Tower (D_E1M6)
E1M6: Recreation and Training Facility (Undecided)
E1M7: Quarters (D_E1M4)
E1M8: Power Plant (D_E1M7)
E1M9: Central Control (Undecided)
E1M10: Lab (D_E1M5)
E1M11: Warehouse (D_E2M4)
E1M12: Anomaly (D_E1M8)
E1M13: Observatory (D_E1M2)
If what you meant is you would like to create the intermission (at least the background) then these are the specifications of what is needed:
* Use episode 1 intermission as a base for the background
* Add monorail tracks and the four missing building on the bottom side
* Use 0.5 version intermission as a reference for the tracks and building names (for what they're supposed to be, don't actually draw the names on there!
)
* The original hangar's building will not be used as the hangar, so remove the landing area on it, the actual hangar will be to the left of the original
Thanks for helping!

@Xaser
Sure, the map list hasn't changed much since earlier versions of the mod, but the maps names and order have changed a little. And fyi, I'm more so following the later doom bible rather than earlier. As in it's not exactly the same as the Doom Bible written in November of 1992. It's following the alphas closer. Primarily this includes the two bases just being one (not on the magnetic poles) but they are seperated via central contol. I also forgot to mention that the enlisment quarters are now just the 'quarters' for the sake of combining the maps. Second floor is for the officers, first for the grunts. Keys will be the ones listed in the alpha helmet hud. (it was in earlier versions, but I thought "oh what the hell, it's too useless during gameplay anyway.")
Map names still subject to change. Also the music assignments have changed since the last videos.
E1M1: Hangar 2 (D_E2M7)
E1M2: Supply Depot (D_E1M3)
E1M3: Refinery (D_ROMERO)
E1M4: Waste Processing (Undecided)
E1M5: Communication Tower (D_E1M6)
E1M6: Recreation and Training Facility (Undecided)
E1M7: Quarters (D_E1M4)
E1M8: Power Plant (D_E1M7)
E1M9: Central Control (Undecided)
E1M10: Lab (D_E1M5)
E1M11: Warehouse (D_E2M4)
E1M12: Anomaly (D_E1M8)
E1M13: Observatory (D_E1M2)
If what you meant is you would like to create the intermission (at least the background) then these are the specifications of what is needed:
* Use episode 1 intermission as a base for the background
* Add monorail tracks and the four missing building on the bottom side
* Use 0.5 version intermission as a reference for the tracks and building names (for what they're supposed to be, don't actually draw the names on there!

* The original hangar's building will not be used as the hangar, so remove the landing area on it, the actual hangar will be to the left of the original
- Neonspider
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Re: Doom: Evil Unleashed -- Sharware Version
Here's a tilepic for you http://img153.imageshack.us/i/titlepic.png
And the first 3 episodes
http://img822.imageshack.us/i/mepi1.png
http://img819.imageshack.us/i/mepi2.png
http://img835.imageshack.us/i/mepi3.png
I did them roughly, so they aren't top quality, but if you want them, they'll do for now
And the first 3 episodes
http://img822.imageshack.us/i/mepi1.png
http://img819.imageshack.us/i/mepi2.png
http://img835.imageshack.us/i/mepi3.png
I did them roughly, so they aren't top quality, but if you want them, they'll do for now
Re: Doom: Evil Unleashed -- Sharware Version
Hm, they seem to be corrupted. It's only 1x1 pixel images.
- perfectpitchrob
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Re: Doom: Evil Unleashed -- Sharware Version
I'm not seeing anything either 

- Neonspider
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Re: Doom: Evil Unleashed -- Sharware Version
Damn...
Hey sodaholic, could I use that status-bar for offline gaming?
Hey sodaholic, could I use that status-bar for offline gaming?
Re: Doom: Evil Unleashed -- Sharware Version
Do you think you could reupload it? perhaps in a zip file as a post attachment, or uploaded to a file sharing site like mediafire?
Regarding the status bar, do you mean the one like in the screenshots? (not the first batch) Sure, I'll even let the public have it if they want.
Actually it's a different version than the one in the TC, just so it will not use TC specific resources. (like lives, score, and weapon icons)
Here:
http://www.mediafire.com/?n5jlecniyhl29
Regarding the status bar, do you mean the one like in the screenshots? (not the first batch) Sure, I'll even let the public have it if they want.
Actually it's a different version than the one in the TC, just so it will not use TC specific resources. (like lives, score, and weapon icons)
Here:
http://www.mediafire.com/?n5jlecniyhl29
- Neonspider
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Re: Doom: Evil Unleashed -- Sharware Version
Thank youSodahollic wrote:Do you think you could reupload it? perhaps in a zip file as a post attachment, or uploaded to a file sharing site like mediafire?
Regarding the status bar, do you mean the one like in the screenshots? (not the first batch) Sure, I'll even let the public have it if they want.
Actually it's a different version than the one in the TC, just so it will not use TC specific resources. (like lives, score, and weapon icons)
Here:
http://www.mediafire.com/?n5jlecniyhl29
My turn,

http://www.mediafire.com/?2m158v7mkvkh3d5
A level, use if for a cutscene, or as a gateway between two levels
http://www.mediafire.com/?pbnexzd0i3ef5wr
I can do some music too, on cubase with my dad's help (cause, like i don't know how to sequence =P)