Legacy of Strife v2.3 : It's Coming Sooner Than You Think.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TiberiumSoul
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
i understand that i was just stating a point
- Ghostbreed
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
Was a damn fine tip though 

- TiberiumSoul
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
1.7 will just be fixing up a few graphic bugs
in pickups

- armymen12002003
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
hey i got the goldeneye n64 alarm sound if your interested in using that in your mod?
- TiberiumSoul
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
send it my way in a pm and ill give it a listen
- TiberiumSoul
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
forgive the double posting but the next update Just might contain 1 - 3 new toys that will be dropped rarely by certain enemies.
also the robots are bieng replaced with human enemies but this doesn't mean that they wont be badasses lol
as for the weapons tell me what youd like to see and give a slot number and if possible give me a sprite to work with
also the robots are bieng replaced with human enemies but this doesn't mean that they wont be badasses lol
as for the weapons tell me what youd like to see and give a slot number and if possible give me a sprite to work with

- Ghostbreed
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
Ohh, perhaps Hans Grosse for the Inquisitor sprite? 
And about the weapon, perhaps port over the Unmaker? Yes, it's a different game but I think it fits in Strife alot more than Doom.
The weapon is buiilt from both flesh and metal, and the acolytes are cyborgs

And about the weapon, perhaps port over the Unmaker? Yes, it's a different game but I think it fits in Strife alot more than Doom.
The weapon is buiilt from both flesh and metal, and the acolytes are cyborgs
- armymen12002003
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
Now im curious what kinda human enemies your gonna be using.TiberiumSoul wrote: the robots are bieng replaced with human enemies but this doesn't mean that they wont be badasses lol
- TiberiumSoul
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
all humans will be relatively the same height
and the unmaker is the only one i wont do...
and the unmaker is the only one i wont do...
- Ghostbreed
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
Blast!
But I respect that

- TiberiumSoul
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
im going back on the new weapons thing this mod has enough weapons to splatter the baddies with
also im sticking to keeping the robots as robots
also im sticking to keeping the robots as robots
- armymen12002003
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
downoad link is down can u please reuload to maybe mediafire?
- TiberiumSoul
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
not until the issue with the loremaster's and the entity's doors have been resolved sorry man 1.7 is intended to be the final version
- armymen12002003
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
thats okTiberiumSoul wrote:not until the issue with the loremaster's and the entity's doors have been resolved sorry man 1.7 is intended to be the final version
-
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Re: Legacy of Strife : 1.6 Fight for the Front and freedom!
Hello, I would like to report a couple of serious bugs in this mod.TiberiumSoul wrote:not until the issue with the loremaster's and the entity's doors have been resolved sorry man 1.7 is intended to be the final version
Bug #1: When i'm in the Programmer's Keep, after all the Crusader robots(or rather, in the case of this mod, the tanks) are destroyed, the walls in one room are supposed to open, revealing the pyramid where you face the Programmer. However, this always fails to happen, even when i kill all the rest of the 41 of 42 enemies in the level(minus the Programmer himself). Thus, i have no choice but to use the "no clipping" cheat code.
Bug #2: The same thing happens in the Ruined Temple in the Catacombs. When the crusaders(tanks) are gone the walls of the pyramid where the Spectre is are supposed to open up. However, just like with the Programmer's Keep, it never happens, even when I kill all the enemies in the level besides the Spectre. So once again I am forced to use the "no clipping" cheat code.
I'm not sure if you were aware of these 2 bugs or not, I just thought I'd let you know anyway. And i hope that something can be done about them in the next (and final) release.
P.S.
I'm using GZDoom 1.7.01.