Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
i appologize if i hve said this before but i am not sure so i will sugest again
my sugestion :
chane the look of the shotgun becasue in my personal opinion it looks like a long iron rod and doesnt have a powerful feeling to it
my sugestion :
chane the look of the shotgun becasue in my personal opinion it looks like a long iron rod and doesnt have a powerful feeling to it
- wildweasel
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Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
I think you have said it before, but this isn't useful enough feedback on its own. Did you have any suggestions for what it should be instead? You might look around the Resources forum and link to any likely looking replacements.shadstarn wrote:i appologize if i hve said this before but i am not sure so i will sugest again
my sugestion :
chane the look of the shotgun becasue in my personal opinion it looks like a long iron rod and doesnt have a powerful feeling to it
Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
i am confident that the modder can find a good replacement without my help .. all in my opinion personally like is anything with the feeling of weight and heavyness something that feels more like a shotgun.
Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
I'm pretty sure that the sprite used for the shotgun is meant to be a sort of visual "stand-in" for a Luftwaffe Drilling, which is less of a shotgun and more of a combination shotgun and rifle. Contrary to what it is depicted as in the latest annual Cowadooty, its shotgun barrels may be chambered for 12ga but it more than likely was used just to fire slugs out of them since the Germans considered shotguns to be inhumane given the damage they caused to their soldiers during WW1.shadstarn wrote:i am confident that the modder can find a good replacement without my help .. all in my opinion personally like is anything with the feeling of weight and heavyness something that feels more like a shotgun.
Also, to quote something GAA often told me, the mod's sprites were mostly taken from Chronoteeth's TNO-esque sprite set so yeah...he kinda had to make do with them I suppose.
To me, however, they fit their role perfectly as the light/basic shotgun before you can get your hands on the real shotgun of the mod.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
Well, Deii stole my words. Thanks for trusting my capacities, but just stating the sprite is ugly doesn't really north me to better results.
Anyway, Liam Fraser (which i used to call "Groovy", but he doesn't use this nick anymore) Is updating his Black Sun map for Kriegsland. The screens and gameplays are really insane and beautiful.
Be sure to follow his progress at his Instagram page linked in the "Add-ons and maps" section.
Anyway, Liam Fraser (which i used to call "Groovy", but he doesn't use this nick anymore) Is updating his Black Sun map for Kriegsland. The screens and gameplays are really insane and beautiful.
Be sure to follow his progress at his Instagram page linked in the "Add-ons and maps" section.
- Captain J
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Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
Looks promising! Might be cooler if there's more things to look and explore.
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Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
i agree with this that level looks empty should add more to it.Captain J wrote:Looks promising! Might be cooler if there's more things to look and explore.
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Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
I'm from Germany and glad if I can be of service :DGAA1992 wrote:As much as i like this sprite, it lacks something attractive. So i prefer to stay where we are.
Also, i seek the help of german players, or people who speak german, just to help me translating a few words.
I can't pay anything, but you guys won't regret.
Also, Kriegsland 2.3 is still being worked on and testes, and'll bring some additions, more than bugfixes. Stay tuned.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
Wonderful! I contact you ASAP. 

Re: Kriegsland : Blutordnung (2.2 06/01/18) Need help Pg 31
GAA1992 wrote:Well, Deii stole my words. Thanks for trusting my capacities, but just stating the sprite is ugly doesn't really north me to better results.
Anyway, Liam Fraser (which i used to call "Groovy", but he doesn't use this nick anymore) Is updating his Black Sun map for Kriegsland. The screens and gameplays are really insane and beautiful.
Be sure to follow his progress at his Instagram page linked in the "Add-ons and maps" section.
It looks quite interesting, I would like to play it, but still more in your next version of your mod

- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (2.2 06/01/18)
Thanks, this version hopefully will be out very soon. I apologize again because i am procrastinating. But not in a bad way, really. I am playtesting, taking notes, changing things... the latest changelogs were way too small, being them important or not. So that's why i would like to accumulate lots of new things to keep you guys satisfied with the new update.
Also, some good news for people with low-spec computers (like mine):
I've changed that annoying grenade attack of the Schwarz Android (black robot from Disruptor) to a simplified version of the Kriegsrobot fireball, while this latest was enhanced in a mortal (but still not overpowered) way. This will save up for rendering and speed, as it was terrifying to fight in open spaces on maps with lots of Hell Knights.
Some unique nazi sprites (the trench coat SS, for example) were removed in order to bring the cast a more organized pattern, and i am personally satisfied with the results. That does not mean i am just going to leave them aside. They will be back in future works, but probably with re-worked, consistent sprites. And bringin' new partners. =p
I don't want to throw out all the changelog, so, this is some of what you can expect for V2.3. Stay around.
Also, some good news for people with low-spec computers (like mine):
I've changed that annoying grenade attack of the Schwarz Android (black robot from Disruptor) to a simplified version of the Kriegsrobot fireball, while this latest was enhanced in a mortal (but still not overpowered) way. This will save up for rendering and speed, as it was terrifying to fight in open spaces on maps with lots of Hell Knights.
Some unique nazi sprites (the trench coat SS, for example) were removed in order to bring the cast a more organized pattern, and i am personally satisfied with the results. That does not mean i am just going to leave them aside. They will be back in future works, but probably with re-worked, consistent sprites. And bringin' new partners. =p
I don't want to throw out all the changelog, so, this is some of what you can expect for V2.3. Stay around.
Re: Kriegsland : Blutordnung (2.2 06/01/18)
It's a good thing that you did something to fight in large spaces because recently I had just the situation you mentioned and I really had a problem with normal playing because I had an extremely small frame rate and besides, I'm glad that you plan such extensive changes in the next version and keep my fingers crossedGAA1992 wrote:Thanks, this version hopefully will be out very soon. I apologize again because i am procrastinating. But not in a bad way, really. I am playtesting, taking notes, changing things... the latest changelogs were way too small, being them important or not. So that's why i would like to accumulate lots of new things to keep you guys satisfied with the new update.
Also, some good news for people with low-spec computers (like mine):
I've changed that annoying grenade attack of the Schwarz Android (black robot from Disruptor) to a simplified version of the Kriegsrobot fireball, while this latest was enhanced in a mortal (but still not overpowered) way. This will save up for rendering and speed, as it was terrifying to fight in open spaces on maps with lots of Hell Knights.
Some unique nazi sprites (the trench coat SS, for example) were removed in order to bring the cast a more organized pattern, and i am personally satisfied with the results. That does not mean i am just going to leave them aside. They will be back in future works, but probably with re-worked, consistent sprites. And bringin' new partners. =p
I don't want to throw out all the changelog, so, this is some of what you can expect for V2.3. Stay around.


- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (2.2 06/01/18)
I personally decided to do this after playing castle struggle. There are hell Knights in the very beginning, and it really drops on the frames here.
It's kind of a downgrade when you think about limiting the enemy attacks, but i believe it's a better choice than bugged out grenades that often broke gameplay.
It's kind of a downgrade when you think about limiting the enemy attacks, but i believe it's a better choice than bugged out grenades that often broke gameplay.
Re: Kriegsland : Blutordnung (2.2 06/01/18)
your Kriegsland Enemies Pack video is up, man. seems to be doing good.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (2.2 06/01/18)
WONDERFUL MAN! Thanks a lot! I'll be adding the video on the main page ASAP.
Kriegsland 2.3 is near its release boys. Don't give up on me just yet!
Kriegsland 2.3 is near its release boys. Don't give up on me just yet!