skyrish10 wrote:Hey, i heard Wolfenstein II: The New Colossus is out, so can you add some of it from TNC such as the Dieselgewehr, Lasergewehr, Dieselkraftwerk, Hammergewehr (Auto Super Shotgun) and the Ubergewehr
insightguy wrote:An Ubergewehr-like is there but is quite underpowered and the Hammergewehr would be redundant as 2 supershotguns can already do that job. The others will make fine aditions
Of all the TNC weapons i saw during gameplays, the most amazing to me were the Maschinenpistole (gotta rip those sounds), the Kampfpistole and the Dieselkraftwerk. The Dieselgewehr is cool as well, but lacks some "oomph" into it. It's like a Napalm Launcher from Blood, but without the cluster-bombing badassery it has.
Given i wanted for a new weapon that uses fuel since the beginning, i might go on that idea and enhance it.
Chloroxite wrote:I love this mod. It has good weapon feedback and they are each designed well.
Thank you! The weapons are perhaps the most sucessful
pack i've ever done
Chloroxite wrote:The enemies are each unique (for this mod anyways). I do like the idea of this mod being difficult, but as it currently stands, some things seem a little skewed balance wise. For example, it is hard to get shotgun shells for whatever reason (though this could have just been the wads I was playing)...
Nah, it's really hard to obtain shells, looking back on the mod. Obviously there are ways to remedy it, but i have some plans up the sleeve that i hope they come into execution soon.
Chloroxite wrote:Bullets move much to fast to viably dodge in close corridors, and enemies have a tendency to react much faster than you could possibly react.
I would like to reiterate that I like the idea of this mod being hard, but I feel like maybe it could be hard in some other way, like maybe tone down enemy speed and tone up enemy damage.
i like the suggestion, but toning up damage might be a kick in the balls, even more for players who like the Suicide difficulty level. So, we could either lower enemy speed and keep reaction time as it is, instead of lowering both, along with buffering damage.
Chloroxite wrote:These, of course are merely opinions, and you might have something completely different in mind. Please, take my opinions only if you feel they would benefit the mod.
I like feedback! As i always say, i may not fit everything, but every opinion is important.
There's a little saying over here: "If one person calls you a horse, ignore them, but if ten people calls you a horse... better buy a saddle".
Chloroxite wrote:Another thing worth asking for, do you think you could add some sort of gore cleanup option? As awesome as gibs littering the floors is, it tends to lag me. Maybe add a feature so that gore does not stick around for ever. (Yes I know, get a better computer. If my GPU hadn't died, forcing me to use on-board graphics, I wouldn't be having this sort of issue.)
Edit: Managed to do this on my own, but it would still be nice to add this as a feature for those less capable of editing code or those who are just lazy.
A Blood janitor? Sure i am interested in that! How'd you do it? Unless it has coding from other authors, i am very interested in porting this into
Kriegsland
And, as useless information (or not), i finished The New Order, months after buying it. I'm very impressed with the PS3 port, even with the long loadings and texture bugs. Everytime i came back into it i wanted to add more and more things to
Kriegsland, and now that i finished playing, i can do some of these for good.
Thanks for the opinions, guys!