Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
The LaserKraftwerk and the Schokhammer would be very similar to the Electric gun (i dont remember the name right now) and the Jadtfaust
- Doomenator
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
I wouldn't bother and used the sounds from wolfinfinity. Because the sounds from Quake 3 so special and highly recognizable. But for those who can edit SNDINFO it not important.GAA1992 wrote:Okay, noting down!
I was about to use RTCW sounds, as i requested them on resources. But i didn't knew they had so little to no variety at all :/
So i changed them to the first ID sounds that came to me, since those Doom 3 sounds are already being used (in that exact same order) on Flakes Doom.
Also, i would like to apologize for not bringing some features you guys suggested, such as the ricochet CVAR, Heretic compatibility (like i told you) and shotgun Nazis. The reason is because i can't bring too much features and having to re-work lots of them again, that would make me lose even more time. And this update had many things i wanted fixed, and that i wanted you guys to see. The next update probably won't be as big as this.
Also, in this short lifetime, the V3 of Kriegsland reached 500 downloads! I mean, in months after ICARUSLIV3S video, Aracnocide has come to 1200 downloads recently. And Kriegsland barely started and reached almost half of that. That sure means something to me. Thank you all for spreading the word! I am going to need it at the moment.
And the problem with the ricochet I decided to radically, I just removed the sprite BPUFA0.

- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
I gone by Yukes and skyrish suggestions and tried both guys. While McCree sounds are cool and all, they have a really low volume from where i downloaded (sounds resource). Maxi sounds are cool too, but they are too "KYAAHH" like. Of course, it's a fighting game.
I am going to lurk around sounds resource some more. I am sure i can find something cool over there.
@JohnnytheWolf
Status bar fixed here, ready for next update. About the zoom, i'm still thinking how to solve that.
@Doomenator
Well, that solves it, i think. But don't worry. I just wanted to keep the project going, otherwise, every register of it would be outdated. I will write that ACS soon.
I am going to lurk around sounds resource some more. I am sure i can find something cool over there.
@JohnnytheWolf
Status bar fixed here, ready for next update. About the zoom, i'm still thinking how to solve that.
@Doomenator
Well, that solves it, i think. But don't worry. I just wanted to keep the project going, otherwise, every register of it would be outdated. I will write that ACS soon.

Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
RTCW and Call of Duty/Medal of Honor callouts work pretty well for WW2 styled mods. The quality is usually pretty good, too.
- Doomguy5th
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Oh man, with Wolfenstein II The New Colossus coming up, this is perfect. When I first saw that solandroid games video (which was like about a month ago?), I felt really bad because the mod looked really good and I wanted it ASAP. Really well done job with the weapons; they feel really smooth and they're all well done.
My suggestion would be maybe when the player presses "Weapon Reload", it would do a knife animation but other than that, my only other real complaint would be the sounds; however, that isn't a major problem IMO. The ones from the mod itself are still well done. Excellent mod nevertheless.
My suggestion would be maybe when the player presses "Weapon Reload", it would do a knife animation but other than that, my only other real complaint would be the sounds; however, that isn't a major problem IMO. The ones from the mod itself are still well done. Excellent mod nevertheless.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Thank you!!!
I'm really glad you like it. There's a nitfy add-on made by VladTopol on the first page which changes some weapon sounds, if you want some variety.
As i said before, the status bar is fixed, and there's something i wish to show you guys:

With all credits to Neural Stunner, Xaser and David G.
I'm really glad you like it. There's a nitfy add-on made by VladTopol on the first page which changes some weapon sounds, if you want some variety.
As i said before, the status bar is fixed, and there's something i wish to show you guys:

With all credits to Neural Stunner, Xaser and David G.
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Cool!
I always wondered, how do you make the code for the first person death like the strife burning hands?
I always wondered, how do you make the code for the first person death like the strife burning hands?
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Well, after some searching, i found some threads where people were debating on how Strife does it. And NeuralStunner just wrote something simply clarifying: all you have to do, is to make your custom player class inherit from StrifePlayer, but add the custom statuses from Doom, so it can call the native functions from Strife and keep doom stuff.
Strife calls three native functions: one called A_ItBurnsItBurns, which means the player got toasted but still isn't really dead. After this it calls the A_Wander function, so the player runs around like crazy;
Another native one called A_CrispyPlayer, which means the player is dead for good;
And another called A_LowerHands, which makes the player lower the hands (derp) off the HUD.
Strife calls three native functions: one called A_ItBurnsItBurns, which means the player got toasted but still isn't really dead. After this it calls the A_Wander function, so the player runs around like crazy;
Another native one called A_CrispyPlayer, which means the player is dead for good;
And another called A_LowerHands, which makes the player lower the hands (derp) off the HUD.
- YukesVonFaust
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Oh boy! Reelism Strife-style first person burning states?GAA1992 wrote:As i said before, the status bar is fixed, and there's something i wish to show you guys:
With all credits to Neural Stunner, Xaser and David G.
Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
GAA1992 wrote:Thank you!!!
I'm really glad you like it. There's a nitfy add-on made by VladTopol on the first page which changes some weapon sounds, if you want some variety.
As i said before, the status bar is fixed, and there's something i wish to show you guys:
With all credits to Neural Stunner, Xaser and David G.
Hell yeah! Can't wait. Also, the map pack I'm working on is coming along nicely. If you're interested, here's my Instagram for screenshots, as well as my discord page.
https://www.instagram.com/wolfenstein_black_sun/ & https://discord.gg/c2FFa7
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
A custom mapset??? God, this is incredible!!! Please, keep us aware of your progress. I can't be the only one interested 
Also, i hope PillowBlaster doesn't kill me, but, say hello to the new "Lurdinha" (WWII Brazilian soldiers nickname for the MG42).

It's a low blow using those barrels. Pretty much everything goes awesome with them, but i couldn't resist.
EDIT: Some more weapons i'm working on:

Credz to zrrion the insect and Sgt. Shivers

credz to Scero, Xaser and 3D Realms.

Also, i hope PillowBlaster doesn't kill me, but, say hello to the new "Lurdinha" (WWII Brazilian soldiers nickname for the MG42).

It's a low blow using those barrels. Pretty much everything goes awesome with them, but i couldn't resist.
EDIT: Some more weapons i'm working on:

Credz to zrrion the insect and Sgt. Shivers

credz to Scero, Xaser and 3D Realms.
- Captain J
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Eeey, good to see the Zen Dynamics weapon here. And good use of my sprite bits, too!
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Thanks! I'll probably work these weapons some more by tomorrow, and, guess what, i think i am giving you guys a new update 
The changelog is big again. Many little, but cool things changed for good. Expect some news soon.

The changelog is big again. Many little, but cool things changed for good. Expect some news soon.
Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Nice weapons! I like how they all still conform to that red and black theme. Any plans for some "Allied" guns like that futuristic WW2 Thompson you get in the beginning of The New Order?
- armymen12002003
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Any chance of having heretic and strife support? also i would love to see a player taunt system like in weasels Nazi's mod.