scalliano's 667 Shuffle! - IT'S BACK!!

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ianfreddie07
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by ianfreddie07 »

Small visual bug in this new version:

The LOS chaingun/RL has a rocket explosion that creates an ugly grey circle, both in software and openGL modes.
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KingShinra
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by KingShinra »

Very interesting concept. I'm sure it will be a great product in the end.

Not bad Scalliano. Keep it up. This will be a great addition to the lineup.
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scalliano
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by scalliano »

ianfreddie07 wrote:Small visual bug in this new version:

The LOS chaingun/RL has a rocket explosion that creates an ugly grey circle, both in software and openGL modes.
Ah, it appears the additive translucency has taken a holiday for some reason. I'll upload the proper version of it and the LoS plasma rifle shortly.

EDIT: Done :)
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Kate
... in rememberance ...
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by Kate »

The same weapon also has problems with its' rocket explosion not being fullbright, so it disappears entirely in dark rooms.
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NovaDragon
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by NovaDragon »

I noticed one small visual bug. it consists of the shadows projectile clashing
with the infernal spiders projectile. Whenever the infernal spider shoots its trio
fireball attack they appear as the shadows projectile rather than the spiders.
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scalliano
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by scalliano »

Thanks, I'll get on those.
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by atar »

Nice mod indeed, and more"doomish" i would say, which is really awesome and cool!.Please keep up the good work and keep updating it! :D

PS: The download link in the first page has the latest version of the mod?
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by atar »

by the way the "shade" (spectral lost soul which multiplies like virus) is unfair monster... :D Any tip to kill it once and for all?
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scalliano
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by scalliano »

Er...probably not, actually :roll:

I'll update it shortly.

EDIT: fixed.
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NovaDragon
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by NovaDragon »

Found a bug with the Hell's Battery.
When using a weapon that causes it to flinch alot (ala minigun)
it stays in its pain state and effectively freezes. Even when you stop shooting at it
it remains stuck and doesn't move for about 10 seconds or so making it almost worthless
since you can obliterate it. Not sure if you cause it to flinch with something like the
shotgun if it does the same thing but something that should be noted.

Had a rare weird glitch with the Gatekeeper that I cannot reproduce. It seems to have
2 deaths, when where it falls down and the other it keeps walking as it fades away.
Well it started to fade away (think it died from infighting as i never saw him) but
it never fully disappeared and it could still attack while being invulnerable. It was
during a slaughter level set and it only happened once but if it happens again I will
let you know since it could be a serious issue.
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scalliano
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by scalliano »

Cheers for those, I'll check them out. The Hell's Battery does have an unsusally long pain state, could probably use some tweaking.

There may be something in the Gatekeeper's altdeath that I might have missed when editing in the custom pain/death states.

EDIT: Nope - turns out it's coded that way. The fadeout is a continuous loop. It should be easily sorted.

2nd EDIT: The Shade's chance of multiplying has been reduced quite a lot now, so it shouldn't be quite as annoying.
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ShadesMaster
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by ShadesMaster »

I am unfair... I look wild at first glance and can act [censored word] but I really am a by the book guy... key word is 'act.' And I want to sell a whole line of socialite shades (that light up!) To fund the first ever sitcomality show which is my real life's ambition----

Wait, this is a doom forum. And I have a serious doom level pack I'm working on, and Hpack. What I like about this shuffle is pretty much what was already said - no non-doomish graphics. I'm on an andriod atm so I'll haveta wait to test this latest version!

Although for my next project, I could do either a Hexen 3 or something completely off, based off my own 'Shades The Socialite' franchise... so it COULD pertain....
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wildweasel
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by wildweasel »

ShadesMaster wrote:so it COULD pertain....
However it doesn't really pertain to this thread in particular. Get your own. =P
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ShadesMaster
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by ShadesMaster »

lol will do - when I have the project! Seeing 'Shades' or 'Shade' or any variance thereof gets my synapses doing their thing!
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NovaDragon
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Re: scalliano's 667 Shuffle! - The Last Hurrah!

Post by NovaDragon »

Yeah I really don't think the gatekeeper would be much of a problem because
of the fact that SpiderMasterminds are so rare and this boss is much more so
but it could be a pain if that bug did happen alot. The hells battery is a problem
but I should be thankful considering it would be one boss outta the way heh. I will
keep an eye out for anything else i notice.
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