FastDoom

ZDoom LE, Pentium 133's, Windows 98, and DOS 3.1 all go here! A bygone era, of particular interest to some folks.

Re: FastDoom

Postby Darkcrafter » Tue Dec 22, 2020 8:33 am

Nothing works with Win95 OSR2 inside a PCem machine. It only loads the titlepic and as soon as either a key was pressed or time passed the screen covers with scanlines and the app says it's over. In DOSBOX it works nicely though.
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Re: FastDoom

Postby leileilol » Thu Dec 24, 2020 12:39 pm

Given the platform target mainly being <66MHz 386/486 DOS machines, I don't think running FastDoom under Windows is currently supported so I wouldn't be surprised for segfaults (since even in the day, that's absolutely a thing that can happen with dos games under windows)...
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Re: FastDoom

Postby leileilol » Tue Apr 13, 2021 7:08 pm

Viti95 released 0.8 today, has more optimizations, BFG edition support, a new setup program, text mode/CGA support, among other things.




...yes text mode like those elven games
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Re: FastDoom

Postby Redneckerz » Wed Apr 14, 2021 12:04 am

leileilol wrote:Viti95 released 0.8 today, has more optimizations, BFG edition support, a new setup program, text mode/CGA support, among other things.




...yes text mode like those elven games

Thanks Lei. Nice to know it is out. Will update wiki accordingly, also with 0.7.
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