Graf Zahl wrote:3.4 works on GL 2, but suffers from performance regressions because it did not like the changes I made to make it run faster on modern hardware.
Is there any difference with Frag's 3.4.1 or?
Graf Zahl wrote:3.4 works on GL 2, but suffers from performance regressions because it did not like the changes I made to make it run faster on modern hardware.
Graf Zahl wrote:No idea. But the change between 3.3.x and 3.4.x was the reason for gradual abandonment of OpenGL 2, first by introducing the vintage build and later LZDoom.
drfrag wrote:I'm not Frag.![]()
drfrag wrote:And it's fixed, modern VS misoptimizes mscinlines.h. There is some asm there,it says "Build Engine & Tools" so in the end everything is connected.![]()
Now performance is the same (even faster since i've changed the project to O2).
New link here:
https://gofile.io/?c=yaKR7K
drfrag wrote:And it's fixed, modern VS misoptimizes mscinlines.h. There is some asm there,it says "Build Engine & Tools" so in the end everything is connected.![]()
Redneckerz wrote:what should i look for?
drfrag wrote:I dunno, it has a different video code. Besides that it's a version from 2006.
drfrag wrote:Now which name? ZDoom Classic? Chocolate ZDoom? The pirated build? There was a community build.
drfrag wrote:It's a maintenance release of the 2.1.x line so it's 2.1.7 (i mentioned it). It's 2.1.7 with a few later fixes and the "new" video code.
drfrag wrote:I was thinking about a new name. But pirated build doesn't seem appropiate so i'll stick to Classic i suppose.
MAP03 - Dante Allegory
Line 2611 has no front sector
This map has an incomplete BSP tree.
Linedef 2611 does not have a front side.
BSP generation took 0.101 sec (6343 segs)
The following lines do not have a front sidedef:
2611
You need to fix these lines to play this map.
drfrag wrote:I've done a release (my 2.1.8 branch), i'm still playing NOVA III with it (without BD). I've named it 2.1.8 Classic.
One more thing, besides the resurrect fixes i've ported the r_spritedistancecull CVAR by dpJudas as QOL enhancement and it brings massive performance improvements on some maps (up to 5x on planisphere 2, recommended value is 4000).
https://github.com/drfrag666/zdoom-old/releases
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