How much demand did typical levels put on the chipset?

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How much demand did typical levels put on the chipset?

Postby invictius » Fri Jun 08, 2018 3:52 pm

I have a p4 prescott that unfortunately has irreplaceable chipset fans. When I had this same problem with another board I'd get a BSOD with things like video encoding but not general use. Maybe only something like NUTS would push it?
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Re: How much demand did typical levels put on the chipset?

Postby Graf Zahl » Fri Jun 08, 2018 4:10 pm

I'd rather think that you should stop trying to play games on defective CPUs.

Regarding the question: Do you really believe you get any useful responses to those overly generic questions?
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Re: How much demand did typical levels put on the chipset?

Postby wildweasel » Fri Jun 08, 2018 4:12 pm

Yeah if your chipset fan is going out and can't be replaced, it's time to write it off and get a different chip. You might be able to find something workable at a surplus electronics store, or your local Craigslist, for little money.
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Re: How much demand did typical levels put on the chipset?

Postby invictius » Sat Jun 09, 2018 1:39 pm

Graf Zahl wrote:I'd rather think that you should stop trying to play games on defective CPUs.

Regarding the question: Do you really believe you get any useful responses to those overly generic questions?


Certainly. You know what makes the port behave under certain conditions and getting an answer for a single question can save me up to a few hours of finding out for myself. Sometimes there's simply no way to find out for myself, and I'm happy for a best guess.
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Re: How much demand did typical levels put on the chipset?

Postby wildweasel » Sat Jun 09, 2018 2:20 pm

invictius wrote:getting an answer for a single question can save me up to a few hours of finding out for myself.

Except in a lot of cases you're simply offloading those few hours to someone else.
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Re: How much demand did typical levels put on the chipset?

Postby invictius » Sat Jun 09, 2018 2:30 pm

wildweasel wrote:
invictius wrote:getting an answer for a single question can save me up to a few hours of finding out for myself.

Except in a lot of cases you're simply offloading those few hours to someone else.


Not if they know off the top of their head. Obviously nobody is going to take more than a few minutes to answer something unless they have a special interest in it.

Btw, how am I meant to warp to a certain doom 1 level when recording a demo? -warp 16 brings up "could not find map e1m@" and -warp e1m6 brings up "could not find map e1m0"
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Re: How much demand did typical levels put on the chipset?

Postby Graf Zahl » Sat Jun 09, 2018 2:47 pm

Have you tried -warp 1 6 ?
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Re: How much demand did typical levels put on the chipset?

Postby invictius » Sun Jun 10, 2018 2:32 am

Graf Zahl wrote:Have you tried -warp 1 6 ?


That did it. I think someone left out a space when editing the doom wiki.

Is the technical support section appropriate for an error on hardware that meets the current minimum requirements? (Specifically, opengl2) I'm getting an unusual error regarding not having 3.3, but I'm almost certain that support for 2 hasn't been dropped.
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Re: How much demand did typical levels put on the chipset?

Postby Rachael » Sun Jun 10, 2018 2:44 am

Yes it is.
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