Blocky characters in dialog after timedemo
Blocky characters in dialog after timedemo
Trying to compare software rendering on my macs vs a p2-400, I get this:
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Blocky characters in dialog after timedemo
What OS is this running? I wonder if the problem is a lack of Unicode support or a missing font.
Re: Blocky characters in dialog after timedemo
Windows ME. At first, I thought 2.8.1 was xp only, but it did complete the timedemo.wildweasel wrote:What OS is this running? I wonder if the problem is a lack of Unicode support or a missing font.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49056
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Blocky characters in dialog after timedemo
My suspicion would be a unicode/ASCII mismatch of the RichEdit control and the data being sent to it. Don't ask me about the specifics here, it's just that the output looks like such a thing.
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Blocky characters in dialog after timedemo
Lack of unicode support, was fixed by hail-to-the-ryzen in LE and the fix it's included in ZDoom32 as well. I plan to do a release soon BTW but i'm struggling with that farclipline thing (i think it's a cool feature since enhances performance even with very long distances).