On a fast pentium ii Brutal Doom 20 is even playable on simple levels.
How does zdoom LE run brutal if opengl is required?
How does zdoom LE run brutal if opengl is required?
- wildweasel
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Re: How does zdoom LE run brutal if opengl is required?
As far as I remember, GL is only "required" because of the use of models for floor splats.
- drfrag
- Vintage GZDoom Developer
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Re: How does zdoom LE run brutal if opengl is required?
True, it's playable. I wanted to merge an old GZDoom renderer but it was a failure, as i mentioned before any help would be welcome.
@invictius: BTW have you tried ZDoom32? I'm testing it on a pentium iii but i still need to install dx9 and a geforce fx to try the truecolor mode (d3d requires sm 1.4). On my athlon 64 that old c++ renderer without SSE2 is almost as fast as the LLVM one with SSE2. I think this time a pentium ii is required even for the 8 bit renderer.
@invictius: BTW have you tried ZDoom32? I'm testing it on a pentium iii but i still need to install dx9 and a geforce fx to try the truecolor mode (d3d requires sm 1.4). On my athlon 64 that old c++ renderer without SSE2 is almost as fast as the LLVM one with SSE2. I think this time a pentium ii is required even for the 8 bit renderer.