[Fixed] crushed spectre

Bugs that have been investigated and resolved somehow.

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crushed spectre

Postby SargeBaldy » Sat Nov 01, 2003 5:51 pm

just noticed that when spectres get crushed in a door in zdoom, the blood doesn't become partially invisible as it does in doom.exe. i suppose this probably applies to any monster with the shadow dehacked bit as well.
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Postby Kate » Sat Nov 01, 2003 6:09 pm

This is because zdoom creates a new gibs thing rather than just switching the states as Doom did.
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Postby SargeBaldy » Sat Nov 01, 2003 6:11 pm

yes, but if it's going to do that it should create some shadowed gibs in the case of any monster with the shadow tag.
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Postby randi » Sat Nov 01, 2003 8:51 pm

Fixed.
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Postby HotWax » Sun Nov 02, 2003 12:45 pm

Hrm... Now we're assuming the demons are made of some naturally-translucent material... but what if its an inate ability born into certain demons that allows them to camoflauge themselves? Then the gibs should be solid in appearance since they clearly should lose the ability on death... Yes? :)
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Postby Graf Zahl » Sun Nov 02, 2003 12:49 pm

No!
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