HotWax wrote:This is probably because the scale value applies to the Thing, not to the sprites, and the Thing being created when a monster gets squashed is not considered to be the same as the decoration that can be placed (or summoned) into a level.
No, it's not that simple. Unlike Doom ZDoom removes the monster and creates a separate gib. It's just that the gib that can be placed in the map is not the same object than the one that gets spawned when a monster is crushed. The one you can set the scale for is only the first of the two.
Here's Randy's comment for it:
// These need to be a separate class from the above, in case someone uses
// a deh patch to change the gibs, since ZDoom actually creates a gib actor
// for actors that get crushed instead of changing their state as Doom did.