[Fixed] Bonus % count - not really a bug

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Bonus % count - not really a bug

Postby Enjay » Mon Oct 13, 2003 2:33 pm

OK, like the title says, this isn't really a bug, but a similar situation has been addressed with monster kill counting.

If, during a level, you use a script to spawn items that form part of the item count, then pick them up, it is possible to get more than 100% items on the tally screen at the end.

Seeing as how enemies that are spawned into a map during run time now get added to the kill count, could something similar be done for items?
User avatar
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
Joined: 15 Jul 2003
Location: Scotland

Postby randi » Mon Oct 13, 2003 7:26 pm

Okay, done.
User avatar
Site Admin
Joined: 09 Jul 2003

Return to Closed Bugs

Who is online

Users browsing this forum: phantombeta and 1 guest