[Won't fix] inventory overlap

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inventory overlap

Postby SargeBaldy » Fri Oct 10, 2003 1:58 pm

as demonstrated by this shot, artifacts can overlap the rocket ammo type. my resolution is 1280x960 btw.
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Re: inventory overlap

Postby Hirogen2 » Fri Oct 10, 2003 2:11 pm

SargeBaldy wrote:as demonstrated by this shot, artifacts can overlap the rocket ammo type. my resolution is 1280x960 btw.

Which is not a multiple of 320x200. And your status bar also looks scaled up, so it seems logically that the hudmessage() commands of Zoom may interfere, because they were designed to work with unscaled HUD, and then also, tehy were done on a specific resolution.
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Postby Enjay » Fri Oct 10, 2003 2:18 pm

That doesn't look like a hudmessage, but rather the way Zdoom deals with its autogenerating inventory in hud mode.

In fact...

Yes, this is a remarkably similar shot from my own map...
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Postby randi » Fri Oct 10, 2003 2:46 pm

But is this major enough to warrant moving it? Should it stack on the left edge of the screen or just to the left of the ammo count?
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Postby Enjay » Fri Oct 10, 2003 2:52 pm

My instant reaction was much the same - a minor graphical glitch that doesn't really upset anything, and only happens with the rocket ammo. It just looks a little untidy, if you even notice it.

I wouldn't be bothered about it (mind you, I use the status bar). All depends if you want to tidy it up or not I suppose.
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Postby Nanami » Fri Oct 10, 2003 2:57 pm

The only thing it obscures is the rocket because the rocket is too tall to fit in that space. It's not that much of a problem.
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Postby HotWax » Fri Oct 10, 2003 3:20 pm

You can't simply reduce the size of the rocket icon? Or would that look bad?
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Postby Nanami » Fri Oct 10, 2003 3:26 pm

The rocket icon is read from the actual rocket, so if you did that, all rockets you pick up would be smaller as well.
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Postby HotWax » Fri Oct 10, 2003 3:27 pm

Nanami wrote:The rocket icon is read from the actual rocket, so if you did that, all rockets you pick up would be smaller as well.


So you're saying Randy can scale text and the hud, but not one icon...
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Postby Enjay » Fri Oct 10, 2003 3:27 pm

HotWax wrote:You can't simply reduce the size of the rocket icon? Or would that look bad?



Or maybe use MISLA1 instead of ROCKA0 as the icon? OK, so it's the projectile instead of the pickup, but it's still a rocket.
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Postby HotWax » Fri Oct 10, 2003 3:28 pm

I like Enjay's idea better. Make sure it's the side shot.
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Postby Enjay » Fri Oct 10, 2003 3:33 pm

I didn't suggest a side angle simply because they are wide and would push the text further to the left. Even the diagonal view (misla8a2) is 32 wide compared with the 15 of misla1 and the full side view (misla7a3) is 49 wide. The rear quarter view (misla6a4) is only 26 but looks a bit odd IMO.

The front (or rear) views take up least room, but to be fair may look less rocket-like to the uninitiated. Do any uninitiated doomers play Zdoom?
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Postby randi » Fri Oct 10, 2003 3:36 pm

But using the front view of the rocket, it isn't entirely obvious that it's a rocket in the corner, and the side view is too long to fit.

Edit: Ah! Too slow!
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Postby SargeBaldy » Fri Oct 10, 2003 4:31 pm

i like the idea of just a slightly scaled down version of the rocket myself. using another image of a rocket would seem inconsistent and would be less immediately recognized.
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Postby HotWax » Fri Oct 10, 2003 4:38 pm

How about a scaled down version of the rocketbox?
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