Trilinear + NormalNx produces blurry camera textures
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Trilinear + NormalNx produces blurry camera textures
When using Trilinear filtering combined with NormalNx, it seems that the camera texture stays blurry like as if there's no NormalNx applied.
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Re: Trilinear + NormalNx produces blurry camera textures
Camera textures cannot apply those upscalers as they are CPU-side and camera textures are strictly GPU-side.
While I agree that it isn't ideal visually, there's little there can be done here without porting over all the upscalers gzdoom has to GLSL shaders.
While I agree that it isn't ideal visually, there's little there can be done here without porting over all the upscalers gzdoom has to GLSL shaders.
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Re: Trilinear + NormalNx produces blurry camera textures
For camera textures I'd always advise to create them in higher resolution than map units - 4x at least.
Aside from that, nothing that can be done. Redoing the scalers in GLSL would be quite the performance killer on anything but high end hardware.
Aside from that, nothing that can be done. Redoing the scalers in GLSL would be quite the performance killer on anything but high end hardware.
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Re: Trilinear + NormalNx produces blurry camera textures
Yeah, creating a higher res canvas does reduce the "bug" somewhat. I'll accept that as a limitation.