Running
gzdoom -join localhost
and then clicking on "Abort Network Game" crashes with an access violation on this line (TMap<FName,FBaseCVar * __ptr64,THashTraits<FName>,TValueTraits<FBaseCVar * __ptr64> >::CheckKey(...) returned nullptr). Call stack:
In addition to the above, aborting network games in both
-host
and -join
modes triggers an assertion failure here with the following call stack:
The assertion failure does not manifest in release builds but is visible in a debugger.