[Fixed] Crash (division by zero) when aborting a network game

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Crash (division by zero) when aborting a network game

Postby Player701 » Wed Jun 08, 2022 11:54 pm

GZDoom tries to divide by zero when aborting a network game and crashes as a result. To reproduce, simply run gzdoom.exe -host 2 and close the window or click on "Abort Network Game" when it says "Waiting for players". The crash happens here because ticdup is zero.

Tested in GZDoom 4.8.0 and g4.8pre-501-geb56eb380.
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Joined: 13 May 2009
Location: Russia
Discord: Player701#8214
Operating System: Windows 10/8.1/8/201x 64-bit
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Graphics Processor: nVidia with Vulkan support

Re: Crash (division by zero) when aborting a network game

Postby Graf Zahl » Thu Jun 09, 2022 12:43 am

fixed. Looks like one assignment to ticdup never got validated.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

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