[Fixed] Intermission screen screenshots fail

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Intermission screen screenshots fail

Postby Ransom Cettingnack » Wed Jun 08, 2022 10:47 am

(GZDoom 4.8.0/Doom2)

It's impossible to take screenshots from the intermission screens or the text screens after them. Taking a screenshot during the intermission screen number count only jumps to the total numbers. After the number count has stopped it just pushes the next level to start. No shots are taken.

There are no problems to take screenshots from the levels.
Ransom Cettingnack
 

Re: Intermission screen screenshots fail

Postby A_D_M_E_R_A_L » Wed Jun 15, 2022 10:54 pm

Yeah, the "accelerateStage" int gets triggered on ANY key input, even the pause key.
User avatar
A_D_M_E_R_A_L
 
Joined: 16 Apr 2017
Discord: A_D_M_E_R_A_L#7602

Re: Intermission screen screenshots fail

Postby Graf Zahl » Thu Jun 16, 2022 1:52 am

fixed. Since the intermissions were transferred from play to UI scope they didn't process the key bindings anymore - and operation that is needed has to be handled explicitly.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to Closed Bugs

Who is online

Users browsing this forum: No registered users and 0 guests