[Fixed] [MBF21] Wrong sound being played in "Heretic Invades Doom"

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[MBF21] Wrong sound being played in "Heretic Invades Doom"

Postby Dynamo » Tue Jun 07, 2022 1:14 am

So, I've been trying out the latest GZDoom version, and I'm glad to see how much MBF21 support has progressed. This mod is one I've tried multiple times as in the past, it did not use to work pretty much at all, with weapons for example not shooting any projectiles. Now, from what I've seen, it works almost flawlessly, but I did spot a sound error that may be down to a wrong codepointer or something. In the first level, get yourself the yellow key (idkfa) and open the door immediately to the left of the starting location to see two nitrogolems. Once they melee you, you will notice that the punch impact sound that plays is the player death's scream, whereas in DSDA-Doom where I tested this same scenario, it's instead the same punch impact sound from vanilla Heretic that plays. I haven't spotted any other issues so far in this set but I figured I'd point this out at any rate.
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Dynamo
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Re: [MBF21] Wrong sound being played in "Heretic Invades Doo

Postby Graf Zahl » Thu Jun 16, 2022 2:31 am

fixed
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Graf Zahl
Lead GZDoom+Raze Developer
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