Bugs that have been investigated and resolved somehow.
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by Marisa the Magician » Thu May 19, 2022 3:17 pm
Without this, ui→play communication is total and absolutely impossible without the use of exploits.
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Marisa the Magician
- ZScript Crimester
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- Joined: 08 Feb 2008
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- Graphics Processor: nVidia with Vulkan support
by AFADoomer » Thu May 19, 2022 4:58 pm
I would like to add during intermission screens to this request as well...
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AFADoomer
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- Joined: 15 Jul 2003
by Graf Zahl » Fri May 20, 2022 12:59 am
This is a bug, not a missing feature. Apparently some code performs incorrect checks on the game state.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
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by Marisa the Magician » Fri May 20, 2022 1:51 am
I do see that SendNetworkEvent only checks for gamestate != GS_LEVEL
. This just seems like a one-line change.
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Marisa the Magician
- ZScript Crimester
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- Joined: 08 Feb 2008
- Location: Vigo, Galicia
- Discord: Marisa the Magician#1666
- Twitch ID: MarisaDOOM
- Github ID: OrdinaryMagician
- Operating System: Other Linux 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
by Graf Zahl » Fri May 20, 2022 2:38 am
That's precisely what I suspected here. Of course it needs to check for GS_TITLELEVEL as well.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
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by Marisa the Magician » Fri May 20, 2022 4:48 am
Well, I sent a pull request for it. That really is the only change needed.
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Marisa the Magician
- ZScript Crimester
-

-
- Joined: 08 Feb 2008
- Location: Vigo, Galicia
- Discord: Marisa the Magician#1666
- Twitch ID: MarisaDOOM
- Github ID: OrdinaryMagician
- Operating System: Other Linux 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
by Player701 » Wed Jun 08, 2022 9:57 am
The behavior of the
netevent
console command
was left unchanged, was that intentional or not?
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Player701
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- Joined: 13 May 2009
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- Graphics Processor: nVidia with Vulkan support
by Graf Zahl » Wed Jun 08, 2022 10:31 am
Itmakes little sense, the player is not supposed to take control in a title level.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
by Nash » Wed Jun 08, 2022 10:43 am
It's useless from a keybind use case also; pressing anything at all will simply open the menu. Hence why the CCMD wasn't touched.
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Nash
- AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
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by Player701 » Wed Jun 08, 2022 11:38 am
Got it, thanks. Might've been useful for debugging though, since the console still works in TITLEMAPs.
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Player701
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- Joined: 13 May 2009
- Location: Russia
- Discord: Player701#8214
- Operating System: Windows 10/8.1/8/201x 64-bit
- OS Test Version: No (Using Stable Public Version)
- Graphics Processor: nVidia with Vulkan support
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