BossBrain Radius

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
ChopBlock223
Posts: 80
Joined: Tue Apr 02, 2019 3:19 pm
Operating System Version (Optional): Windows 10 with extensive trimming and regedits.
Graphics Processor: nVidia (Modern GZDoom)

BossBrain Radius

Post by ChopBlock223 »

Let's see if I got this right, this is me interpreting what I've seen here.

The BossBrain actor has no defined Radius value, making it default to a Radius value of 20, when the value should actually be 16.
This makes no appreciable difference in the vast majority of use cases, but it did cause problems in a level where the BossBrain was supposed to move through a 32 unit wide conveyor path, causing it to get stuck and subsequently get telefragged by the decoration coming in behind it.
In DSDA this wasn't happening.

It occurs to me that this could change how splash damage interacts with the BossBrain actor though, and I don't have a particularly good solution for that.
As said, this is largely a very uncommon issue due to very few levels depending on the Radius of the BossBrain to function (in fact this may be the first example ever), and including a basic Decorate patch would be a trivial fix, but I figure it should be reported at any rate.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49225
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: BossBrain Radius

Post by Graf Zahl »

I thoght we had all of these fixed. This one must have slipped through...
User avatar
ChopBlock223
Posts: 80
Joined: Tue Apr 02, 2019 3:19 pm
Operating System Version (Optional): Windows 10 with extensive trimming and regedits.
Graphics Processor: nVidia (Modern GZDoom)

Re: BossBrain Radius

Post by ChopBlock223 »

Graf Zahl wrote:I thoght we had all of these fixed. This one must have slipped through...
So would there be any notable consequences for how splash damage interacts with BossBrain if it was fixed? Part of the calculation is the receiving targets own Radius, I think.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49225
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: BossBrain Radius

Post by Graf Zahl »

Only if you create a setup where precise distance matters. For boss brains that is highly unlikely.
Post Reply

Return to “Closed Bugs [GZDoom]”